Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (MadJack, AndrewAMD, Quad), 540 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, 11honza11, ccorrea, sakolin, rajesh7827
19046 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Menu Script #74968
05/21/06 10:14
05/21/06 10:14
Joined: Mar 2006
Posts: 32
Deutschland, Grevenbroich
S
Shifter Offline OP
Newbie
Shifter  Offline OP
Newbie
S

Joined: Mar 2006
Posts: 32
Deutschland, Grevenbroich
Hallo zusammen
Ich habe mir heute ein Menü Tut. runtergeladen um mir halt ein Menü erstellen zu können (logisch oder?! *g*).
Das Tut. war auf Englisch aber ich habe versucht alles genau so zu machen wie es vorgegeben wasr.
Jetzt habe ich bereits dreimal alles Kontroliert aber keinen fehler finden können, trotzdem läuft es nicht!
Vieleicht weiß ja hier einer weiter...
Hier mal das Skript:

///////////////////////////////////////////////////////////////////////////////////
// A5 main wdl
////////////////////////////////////////////////////////////////////////////
// Files to over-ride:
// * logodark.bmp - the engine logo, include your game title
// * horizon.pcx - A horizon map displayed over the sky and cloud maps
////////////////////////////////////////////////////////////////////////////
// The PATH keyword gives directories where game files can be found,
// relative to the level directory
path "C:\\Programme\\GStudio\\template"; // Path to WDL templates subdirectory

////////////////////////////////////////////////////////////////////////////
// The INCLUDE keyword can be used to include further WDL files,
// like those in the TEMPLATE subdirectory, with prefabricated actions
include <movement.wdl>;
include <messages.wdl>;
include <menu.wdl>; // must be inserted before doors and weapons
include <particle.wdl>; // remove when you need no particles
include <doors.wdl>; // remove when you need no doors
include <actors.wdl>; // remove when you need no actors
include <weapons.wdl>; // remove when you need no weapons
include <war.wdl>; // remove when you need no fighting
//include <venture.wdl>; // include when doing an adventure
include <lflare.wdl>; // remove when you need no lens flares
include <ultima_panel.wdl>;

////////////////////////////////////////////////////////////////////////////
// The engine starts in the resolution given by the follwing vars.
var video_mode = 6; // screen size 640x480
var video_depth = 16; // 16 bit colour D3D mode

/////////////////////////////////////////////////////////////////
// Strings and filenames
// change this string to your own starting mission message.
string mission_str = "Fight your way through the level. Press [F1] for help";
string level_str = <Alfatest.WMB>; // give file names in angular brackets

/////////////////////////////////////////////////////////////////
// define a splash screen with the required A4/A5 logo
bmap splashmap = <logodark.pcx>; // the default logo in templates
panel splashscreen {
bmap = splashmap;
flags = refresh,d3d;
}

////////////////////////////////////////////////////////////////////////////
// The following script controls the sky
sky horizon_sky {
// A backdrop texture's horizontal size must be a power of 2;
// the vertical size does not matter
type = <horizon.pcx>;
tilt = -10;
flags = scene,overlay,visible;
layer = 3;
}

/////////////////////////////////////////////////////////////////
// The main() function is started at game start
function main()
{
// set some common flags and variables
// warn_level = 2; // announce bad texture sizes and bad wdl code
tex_share = on; // map entities share their textures

// center the splash screen for non-640x480 resolutions, and display it
splashscreen.pos_x = (screen_size.x - bmap_width(splashmap))/2;
splashscreen.pos_y = (screen_size.y - bmap_height(splashmap))/2;
splashscreen.visible = on;
// wait 3 frames (for triple buffering) until it is flipped to the foreground
wait(3);
splashscreen. visible = off
bmap_purge(spashmap); // remove splashscreen from video memory
main_back();
}
//now this funktion will be called from the menu panel
funktion main_strt()
{

// now load the level
level_load(level_str);
// freeze the game
freeze_mode = 1;
wait(1);
panels_off();//added for"ultima_panel.wdl"
// load some global variables, like sound volume
//load_status();//use musik_level & sound_level vars
// display the initial message
msg_show(mission_str,10);
// initialize lens flares when edition supports flares
ifdef CAPS_FLARE;
lensflare_start();
endif;
// use the new 3rd person camera
move_view_cap = 1;
// un-freeze the game
freeze_mode = 0;
// client_move(); // for a possible multiplayer game
// call further functions here...
}

/////////////////////////////////////////////////////////////////
// The following definitions are for the pro edition window composer
// to define the start and exit window of the application.
WINDOW WINSTART
{
TITLE "3D GameStudio";
SIZE 480,320;
MODE IMAGE; //STANDARD;
BG_COLOR RGB(240,240,240);
FRAME FTYP1,0,0,480,320;
// BUTTON BUTTON_START,SYS_DEFAULT,"Start",400,288,72,24;
BUTTON BUTTON_QUIT,SYS_DEFAULT,"Abort",400,288,72,24;
TEXT_STDOUT "Arial",RGB(0,0,0),10,10,460,280;
}

/* no exit window at all..
WINDOW WINEND
{
TITLE "Finished";
SIZE 540,320;
MODE STANDARD;
BG_COLOR RGB(0,0,0);
TEXT_STDOUT "",RGB(255,40,40),10,20,520,270;

SET FONT "",RGB(0,255,255);
TEXT "Any key to exit",10,270;
}*/


/////////////////////////////////////////////////////////////////
//INCLUDE <debug.wdl>;


Re: Menu Script [Re: Shifter] #74969
05/21/06 15:50
05/21/06 15:50
Joined: Mar 2006
Posts: 32
Deutschland, Grevenbroich
S
Shifter Offline OP
Newbie
Shifter  Offline OP
Newbie
S

Joined: Mar 2006
Posts: 32
Deutschland, Grevenbroich
Hallo
Ich habe mir das Tut. mal unter Abacho.de auf Deutsch übersetzen lassen.
Dort kamm raus das ich in der WDL Datei des Menüs einen Wert eintragen soll den ich unter "strings = ?" errechnen/ersetzen soll... Den Endwert müste ich dann irgendwo eintragen, kann das?

Re: Menu Script [Re: Shifter] #74970
05/21/06 15:52
05/21/06 15:52
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Es wäre nett von dir zu schreiben WELCHES tut du gemacht hast, und wo man das finden kann.
Desweiteren was funktioniert nicht?
Wenn eine error kommt: error posten
Kommt kein error: was sollte passieren und passiert nicht und wenn etwas komisch passiert inwieweit es von dem eigentlich abweicht.

danke.

EDIT:
Die function die nicht zu funktionieren scheint hast du auch nicht gepostet "function main_back()" wäre was mich interessiert der rest sieht ziemlich normal aus.

Last edited by Thunder; 05/21/06 15:54.
Re: Menu Script [Re: Xarthor] #74971
05/21/06 19:55
05/21/06 19:55
Joined: Mar 2006
Posts: 32
Deutschland, Grevenbroich
S
Shifter Offline OP
Newbie
Shifter  Offline OP
Newbie
S

Joined: Mar 2006
Posts: 32
Deutschland, Grevenbroich
Hallo
Die Datei bzw das Tut. ist von der Acknexseite (http://au.conitec.net/) unter WDL & Dlls und heist "Menu code"!

Die Fehlermeldung / Meldungen die erscheint lautet:

function main_strt() {
Alfatest.WDL 79:0 Error(19) Parameter unknow funktion bad keyword in {}
level_load (level_str);>
Alfatest.WDL 82:0 Error(19) Parameter unknow level_load bad keyword in {}
<freeze_mode=1;>
Alfatest.WDL 84:0 Error(19) Parameter unknow freeze_mode bad keyword in {}
<wait(1);>
Alfatest.WDL 85:0 Error(19) Parameter unknow wait bad keyword in {}

Re: Menu Script [Re: Shifter] #74972
05/21/06 22:59
05/21/06 22:59
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Ein fehler den ich grad sehe:
Code:

function main()
{
// set some common flags and variables
// warn_level = 2; // announce bad texture sizes and bad wdl code
tex_share = on; // map entities share their textures

// center the splash screen for non-640x480 resolutions, and display it
splashscreen.pos_x = (screen_size.x - bmap_width(splashmap))/2;
splashscreen.pos_y = (screen_size.y - bmap_height(splashmap))/2;
splashscreen.visible = on;
// wait 3 frames (for triple buffering) until it is flipped to the foreground
wait(3);

splashscreen. visible = off; //HIER FEHLTE DAS SEMIKOLON

bmap_purge(spashmap); // remove splashscreen from video memory
main_back();
}



Re: Menu Script [Re: Xarthor] #74973
05/21/06 23:36
05/21/06 23:36
Joined: Mar 2006
Posts: 32
Deutschland, Grevenbroich
S
Shifter Offline OP
Newbie
Shifter  Offline OP
Newbie
S

Joined: Mar 2006
Posts: 32
Deutschland, Grevenbroich
Nee leider keine Änderrung, immernoch die gleiche Fehlermeldung!

Re: Menu Script [Re: Shifter] #74974
05/22/06 06:12
05/22/06 06:12
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
du hast geschrieben:

funktion main_strt()

sollte wohl eher

function main_strt()

sein


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Menu Script [Re: Michael_Schwarz] #74975
05/22/06 08:50
05/22/06 08:50
Joined: Mar 2006
Posts: 32
Deutschland, Grevenbroich
S
Shifter Offline OP
Newbie
Shifter  Offline OP
Newbie
S

Joined: Mar 2006
Posts: 32
Deutschland, Grevenbroich
Hallo
Das war richtig, zumindest was die oben genannten Fehlermeldungen angeht denn jetzt werden jedoch mir andere Fehlermeldungen angezeigt :-/

<bmap option_map <optionmenu.bmp>;>
ultima_panel.wdl 39:1 Error(182): Double definition option_map BMAP BMAP


und das selbe halt noch mir drei anderen Dateien!!!

Re: Menu Script [Re: Shifter] #74976
05/22/06 13:51
05/22/06 13:51
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
du kannst keine bmap mehrmals den gleichen namen geben, du müsstest d.h. den BMAPs verschiedene namen geben:

option_map1
option_map2
option_map3
etc...


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Menu Script [Re: Michael_Schwarz] #74977
05/22/06 14:58
05/22/06 14:58
Joined: Mar 2006
Posts: 32
Deutschland, Grevenbroich
S
Shifter Offline OP
Newbie
Shifter  Offline OP
Newbie
S

Joined: Mar 2006
Posts: 32
Deutschland, Grevenbroich
Hallo
habe ich auch nicht, die Fehlermeldung ist die selbe jedoch bezogen auf jeweils verschiedenen Dateien (optin_map, main_map usw.)

////////////////////////
//FUNCTION DEFINITIONS//
////////////////////////
function scrollCredits(); // forward declaration

//////////////////////
//DEFINE DEFINITIONS//
//////////////////////

//define and initialize your defines for the text for the credit menu
//DO NOT MODIFY
define TEXT_PANEL_OFFSET_X, 80; // offset for x pos of visible text
define TEXT_PANEL_OFFSET_Y, 230; // offset for y position of visible text
define SCROLL_SPEED, 1; // scroll faster == bigger number
define NUM_CREDIT_STRINGS, 31; // how many strings in the TEXT?

define vid_tog_low, 6;
define vid_tog_high, 7;

var set_vid;
//////////////////////
//BITMAP DEFINITIONS//
//////////////////////

//define your bmp for the main menu
//DO NOT MODIFY
bmap main_map <mainmenu.bmp>;

//define your bmp for the option menu
//DO NOT MODIFY
bmap option_map <optionmenu.bmp>;

//define your bmp for the CREDIT menu
//DO NOT MODIFY
bmap credit_bmp <creditmenu.bmp>;

//define your bmp for the button off
//DO NOT MODIFY
bmap but_off_map <butoff.bmp>;

//define your bmp for the button on
//DO NOT MODIFY
bmap but_on_map <butover.bmp>;

//define your bmp for fade
//DO NOT MODIFY
bmap black_map <blk.bmp>;

/////////////////////
//SOUND DEFINITIONS//
/////////////////////

//define your sound for the main menu
//DO NOT MODIFY
music main_sound <Menusound.mid>;

//define your sound for the main menu
//DO NOT MODIFY
music credit_sound <Creditsound.mid>;

//define your sound for the main menu
//DO NOT MODIFY
sound but_sound <Butsound.wav>;

////////////////////////
//VARIABLE DEFINITIONS//
////////////////////////

//define your var to stop and start the main menu music
//DO NOT MODIFY
var main_sound_handle;

//define your var to stop and start the credit menu music
//DO NOT MODIFY
var credit_sound_handle;

//define your var to control the sound level
//DO NOT MODIFY
var sound_level = 50;

//define your var to control the music level
//DO NOT MODIFY
var music_level = 30;

//define your var to control the videos res
//DO NOT MODIFY
var vid_mode = 6;

//define your var to control the panel fades
//DO NOT MODIFY
var fade_timer;

//define your var to control the game_state
//DO NOT MODIFY
var g_state = 0;

//define your var to control the text scrolling
//DO NOT MODIFY
var credits_scrolling = off;

//////////////////////////////////
//CREDIT STRING FONT DEFINITIONS//
//////////////////////////////////
font credit_font, <Impact8.bmp>, 10, 15; // height is 15

///////////////////////////
//CREDIT TEXT DEFINITIONS//
///////////////////////////

//define your text object for your credit string
// DO NOT MODIFY
text credit_txt {
layer 3;
pos_x = 0; // we'll set it with code
pos_y = 0; // we'll set it with code
font = standard_font;
size_y = 150; // char_height * visible rows (15 * 10)
offset_y = 0;
strings = NUM_CREDIT_STRINGS;
string = "*********************************************************************************";
string = "Realspawn and Raiden Present: The Ultimate Complete Menu WDL";
string = "*********************************************************************************";
string = " ";
string = "Concept and Idea: Realspawn";
string = " ";
string = "Images: Realspawn";
string = " ";
string = "Sounds: Realspawn";
string = " ";
string = "Start Midi: Loops Of Fury by Chemical Brothers";
string = " ";
string = "Options Midi: Snadstorm by Darude";
string = " ";
string = "Programming: Raiden";
string = " ";
string = " ";
string = " ";
string = "Special Credit: Neonlite, for his contribution of the scrolling text code";
string = " ";
string = "**********************************************************************************";
string = " ";
string = "This menu system has been brought to you by: U.L.S. Leaders in gaming software!!!";
string = " ";
string = "**********************************************************************************";
string = " ";
string = " ";
string = " ";
string = "";
string = " ";
string = "";
flags = d3d;
}

/////////////////////
//PANEL DEFINITIONS//
/////////////////////

//define your main startup panel
//DO NOT MODIFY
panel main_panel
{
bmap = main_map;
layer = 1;
flags = refresh,d3d;
}

//define your main buttons startup panel
//DO NOT MODIFY
panel main_buttons_panel
{
layer = 2;
button = 10,180,but_on_map,but_off_map,but_on_map,main_strt,null,over_sound;
button = 10,245,but_on_map,but_off_map,but_on_map,options,null,over_sound;
button = 10,310,but_on_map,but_off_map,but_on_map,quit,null,over_sound;
button = 10,375,but_on_map,but_off_map,but_on_map,toggle_credits,null,over_sound;
flags = refresh,overlay,d3d;//overlay needed for buttons
}

//define your option panel
//DO NOT MODIFY
panel option_panel
{
bmap = option_map;
layer = 1;
flags = refresh,d3d;
}

//define your option buttons panel
//DO NOT MODIFY
panel option_buttons_panel
{
layer = 2;
hslider = 270,175,300,but_on_map,0,100,sound_level;
hslider = 270,240,300,but_on_map,0,100,music_level;
hslider = 270,305,300,but_on_map,vid_tog_low,vid_tog_high,vid_mode;
button = 10,375,but_on_map,but_off_map,but_on_map,main_back,null,over_sound;
flags = refresh,overlay,d3d;//overlay needed for buttons
}

//define your credit panel
//DO NOT MODIFY
panel credit_pan {
layer 1;
pos_x = 0; // we'll set it with code
pos_y = 0; // we'll set it with code
bmap credit_bmp;
flags = refresh, d3d;
}

//define your credit buttons panel
//DO NOT MODIFY
panel credit_buttons_panel
{
layer = 2;
button = 0,410,but_on_map,but_off_map,but_on_map,main_back,null,over_sound;
flags = refresh,overlay,d3d;//overlay needed for buttons
}

//define your black panel
//DO NOT MODIFY
panel black_panel
{
bmap = black_map;
layer = 4;
flags = refresh,transparent,d3d;
}
string v[4];
text shw_vid_mode
{
font = standard_font;
layer = 9;
pos_x = 50;
pos_y = 50;
string = v;
flags = visible;
}

///////////////////
//END DEFINITIONS//
///////////////////

/*****************************************************************************/

///////////////////
//PANEL FUNCTIONS//
///////////////////

//function for sound to play when mouse is over button
//DO NOT MODIFY
function over_sound() { snd_play(but_sound,sound_level,0); }

//function to quit from main menu
//DO NOT MODIFY
function quit() { exit; }

//function to shutdown panels and sound from main_start()
//DO NOT MODIFY
function panels_off()
{
g_state = 1;//break the loop for music volume and video resolution
switch_video(vid_mode,0,0);
black_panel.visible = off;
credit_pan.visible = off;
credit_txt.visible = off;
credits_scrolling = off; // stop scrolling credits function
credit_buttons_panel.visible = off;
option_panel.visible = off;
option_buttons_panel.visible = off;
main_panel.visible = off;
main_buttons_panel.visible = off;
//snd_stop(main_sound_handle);
//snd_stop(credit_sound_handle);
}

function adjust_mid_vol()
{
while(g_state == 0)
{
midi_vol = music_level;
if(vid_mode <= 6.5) { vid_mode = video_mode; }
if(vid_mode >= 6.5) { vid_mode = video_mode + 1; }
wait(1);
}
}
// play a song if volume was set at beginning
function start_song()
{
midi_vol = music_level;
//wait(4); // wait until LOAD_INFO has loaded the last volume setting
if(midi_vol > 0) { play_song_once(main_sound,music_level); }
}
//play a new song for the options
function option_song()
{
midi_vol = music_level;
//wait(4); // wait until LOAD_INFO has loaded the last volume setting
if(midi_vol > 0) { play_song_once(credit_sound,music_level); }
}
//kill music for switch back between main and credit
function kill_music() { midi_vol = 0; }
//function to switch to main panel this will also start from main
//DO NOT MODIFY
function main_back()
{
kill_music();
start_song();
adjust_mid_vol();
//set up fade in
fade_timer = 0;
black_panel.alpha = 0;
black_panel.visible = on;
while(fade_timer < 100)
{
black_panel.alpha += 1;
fade_timer += 1;
wait(1);
}
fade_timer = 100;
black_panel.alpha = 100;
credit_pan.visible = off;
credit_txt.visible = off;
credits_scrolling = off; // stop scrolling credits function
credit_buttons_panel.visible = off;
option_panel.visible = off;
option_buttons_panel.visible = off;
waitt(16);//1 secs black
main_panel.visible = on;
main_buttons_panel.visible = on;
//snd_stop(main_sound_handle);
//snd_stop(credit_sound_handle);
//if(midi_vol > 0) { play_song_once(main_sound,music_level); }
//set up fade out
while(fade_timer > 0)
{
black_panel.alpha -= 0.5;
fade_timer -= 0.5;
wait(1);
}
black_panel.alpha = 0;
black_panel.visible = off;
}

//function to switch to options panel
//DO NOT MODIFY
function options()
{
//set up fade in
fade_timer = 0;
black_panel.alpha = 0;
black_panel.visible = on;
while(fade_timer < 100)
{
black_panel.alpha += 1;
fade_timer += 1;
wait(1);
}
fade_timer = 100;
black_panel.alpha = 100;
main_panel.visible = off;
main_buttons_panel.visible = off;
waitt(16);//2 secs black
option_panel.visible = on;
option_buttons_panel.visible = on;
//set up fade out
while(fade_timer > 0)
{
black_panel.alpha -= 0.5;
fade_timer -= 0.5;
wait(1);
}
black_panel.alpha = 0;
black_panel.visible = off;
}

//function to switch to credit panel
//DO NOT MODIFY
function toggle_credits()
{
kill_music();
option_song();
adjust_mid_vol();
if(credit_pan.visible == off)
{ // turn it on!
// center the panel to the screen
credit_pan.pos_x = (screen_size.x - bmap_width(credit_bmp)) / 2;
credit_pan.pos_y = (screen_size.y - bmap_height(credit_bmp)) / 2;
// position TEXT in relation to panel
credit_txt.pos_x = credit_pan.pos_x + TEXT_PANEL_OFFSET_X;
credit_txt.pos_y = credit_pan.pos_y + TEXT_PANEL_OFFSET_Y;
//set up fade in
fade_timer = 0;
black_panel.alpha = 0;
black_panel.visible = on;
while(fade_timer < 100)
{
black_panel.alpha += 1;
fade_timer += 1;
wait(1);
}
fade_timer = 100;
black_panel.alpha = 100;
main_panel.visible = off;
main_buttons_panel.visible = off;
option_panel.visible = off;
option_buttons_panel.visible = off;
waitt(16);//2 secs black
// turn them on
credit_pan.visible = on;
credit_buttons_panel.visible = on;
credit_txt.visible = on;
// reset scrolling
credit_txt.offset_y = 0;
//snd_stop(credit_sound_handle);
//snd_stop(main_sound_handle);
//if(midi_vol > 0) { play_song_once(credit_sound,music_level); }
//set up fade out
while(fade_timer > 0)
{
black_panel.alpha -= 0.5;
fade_timer -= 0.5;
wait(1);
}
black_panel.alpha = 0;
black_panel.visible = off;
// scroll the TEXT
scrollCredits();
}
else
{
// turn them off
credit_pan.visible = off;
credit_txt.visible = off;
credits_scrolling = off; // stop scrolling credits function
}
}

//function to scroll text in credit panel
//DO NOT MODIFY
function scrollCredits() {
exclusive_global;
waitt(48); // 3 seconds before scrolling
credits_scrolling = on;
while(credits_scrolling == on) {
credit_txt.offset_y += time * SCROLL_SPEED;
if(credit_txt.offset_y >= credit_txt.char_y * NUM_CREDIT_STRINGS) {
waitt(16); // 1 second before showing beginning text again
credit_txt.offset_y = 0; // restart scrolling
waitt(48); // 3 seconds before scrolling
}
wait(1);
}
}



Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1