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Making a model
#75068
05/22/06 10:47
05/22/06 10:47
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
OP
User
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OP
User
Joined: Mar 2006
Posts: 724
the Netherlands
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Hello, Can somebody help me with this model (the red line);  After numerous attempts I am verry frustrated.  I can't do it with torus (if you delete a part of the torus you can't extrude it anymore. With cylinder and extruding it is verry hard to get the parts on the right spot (I use rotate on the extruded part, deforms the original cylinder, and move it to its proper place) Why is there no bending tool like in Anim8or, that should make life much easier? Regards, Frits
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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Re: Making a model
[Re: Frits]
#75069
05/22/06 11:08
05/22/06 11:08
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Joined: Oct 2003
Posts: 2,628 IL,US
FeiHongJr
Expert
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Expert
Joined: Oct 2003
Posts: 2,628
IL,US
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Personally I would look into a thrid party modeling package. I use blender its free and very powerful oh and FREE  It made my life a whole lot easier esspecially when it comes to organic models. I still use med on occassion but ussally just for fun or simple objects like crates ect... Ventilator was very kind to us here and created an exporter for blender to mdl format which has made things very easy to get models from blender into med. Just a suggestion.
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Re: Making a model
[Re: FeiHongJr]
#75070
05/22/06 16:16
05/22/06 16:16
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Joined: Aug 2002
Posts: 375 Germany
Salva
Senior Member
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Senior Member
Joined: Aug 2002
Posts: 375
Germany
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Hi! This could be done with ac3d, or other 3d prog. that has the plugin or the function extrude along spline, if you use a circle and a spline.  salva
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Re: Making a model
[Re: Frits]
#75071
05/22/06 18:37
05/22/06 18:37
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Quote:
Hello,
Can somebody help me with this model (the red line);

After numerous attempts I am verry frustrated.  I can't do it with torus (if you delete a part of the torus you can't extrude it anymore. With cylinder and extruding it is verry hard to get the parts on the right spot (I use rotate on the extruded part, deforms the original cylinder, and move it to its proper place)
Why is there no bending tool like in Anim8or, that should make life much easier?
Regards, Frits
I could make that red line in MED within maybe 10 minutes. Without being able to set the texture scale upon creating the UV map, I won't easily be able to get it texture-mapped - I'd spend nearly twice as long texture-mapping it than just creating the shape as I have to manually position each and every vertex one by one (and the scale tool is very inaccurate).
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Making a model
[Re: ulillillia]
#75072
05/22/06 18:55
05/22/06 18:55
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Well, I made the line as depicted in your image. However, I noticed that your 21 on the bottom is practically the same size as your 32 and it causes things to not look as plotted on the image. Given the size ratios of the other areas, the 21 seems like it should be a 32 instead. My webhost is down for some reason so I can't upload the model I made.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Making a model
[Re: Frits]
#75074
05/23/06 01:10
05/23/06 01:10
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya.
I'm a bit confused...what are you trying to create? Is that a "top down" veiw of a sort of 'race track' or something?
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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Re: Making a model
[Re: FeiHongJr]
#75076
05/23/06 02:21
05/23/06 02:21
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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It only took about 12 minutes to make it. I'm too, wondering what it is. If you want a higher quality version of it (with smoother curves), that's no problem. 360 faces, 362 vertices is about the finest I can get for that curve (which is so smooth, you can't see anything even at the closest possible with clip_near at 1). I used base 24 for this, the limit is 360. With the primitives size settings I've been mentioning a lot (and better size inputs, I get far more choices, including fitures I can't do such as a 16-gon). Double the base, the curves are 4 times finer (and spheres are 8 times finer). I can work wonders and model almost anything in MED, it's all the limitations, bugs, and annoyances that hold me back. I'm still wondering what it's supposed to be. A bent paperclip? It couldn't be a race track as that size is way too small for one.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Making a model
[Re: ulillillia]
#75077
05/23/06 08:46
05/23/06 08:46
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
OP
User
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OP
User
Joined: Mar 2006
Posts: 724
the Netherlands
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Hello you all, To answer your question what it is; it is the piece of a cable for an elevator which is over two wheels. The other parts are two straight tubes (cables) which can grow ore shrink and are attached to the lose ends of the model.  (One attached to the elevator and the other one attached to a contaweight). @ulillillia; thank you verry much for creating the model but as you can see in my drawing it has to have a diameter of 1.8 quants (it must be round not flat). Still wondering how you made this, is it like I tried to do with a cylinder, extrude it, rotate it and move it into place? Please help me out here.  Regards, Frits
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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