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OBJ2MDL - an OBJ->MDL converter #76099
05/31/06 08:02
05/31/06 08:02
Joined: Dec 2005
Posts: 28
Japan
Hiroyuki Offline OP
Newbie
Hiroyuki  Offline OP
Newbie

Joined: Dec 2005
Posts: 28
Japan
Hello,

I developed a software "OBJ2MDL".
OBJ2MDL is a OBJ->MDL converter software.
It can load Wavefront OBJ file and convert it into 3D Gamestudio MDL5 file.

This software supports converting multiple OBJ files into single MDL5 with vertex animations.
This feature may help you especially when you are working with the Poser.

This software also has a automatic function that loading *.mtl file
and unify multiple skin textures into single one (skin texture #1).
Moreover, it also paint the corresponding UV point on newly created
skin texture #2 using diffuse color of the corresponding face (if any).

This software is free of charge for standard use(game creation).



I know there is a MDL7 format and newest MED has a OBJ import function,
But still I hope this software helps you much!

DOWNLOAD the OBJ2MDL


Hiroyuki
*I DEEPLY APPLICEATE FOR WORLD-WIDE HELPS TO TOHOKU JAPAN!
*Sorry for my bad English!
My old softwares - OBJ2MDL&MDL Reducer
Re: OBJ2MDL - an OBJ->MDL converter [Re: Hiroyuki] #76100
05/31/06 08:27
05/31/06 08:27
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline
Serious User
capanno  Offline
Serious User

Joined: Nov 2004
Posts: 1,011
South Africa
Nice!

Re: OBJ2MDL - an OBJ->MDL converter [Re: capanno] #76101
05/31/06 10:50
05/31/06 10:50
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Awesome, Hiroyuki!!!

Is drag + drop implemented so I can drag my OBJ onto the app? I can't tell, because unfortunately all my OBJS crash the app, with an error message that says '0.03989080...etcetc

Would you like the file?

Best wishes and thanks for contributing your app! It looks very exciting. I personally am very attracted to the idea that it will combine multiple textures. Will this version of MD5 work with 6.314 too?

Thanks a ton,

JPM

Re: OBJ2MDL - an OBJ->MDL converter [Re: JetpackMonkey] #76102
05/31/06 11:12
05/31/06 11:12
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
i thought, obj cannot store animations?

Re: OBJ2MDL - an OBJ->MDL converter [Re: broozar] #76103
05/31/06 11:51
05/31/06 11:51
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
it doesn't but his tool interprets multiple numbered obj files as vertex animation frames. nice idea!

@jetpack_monkey: probably it would have been nicer if your model splitter directly read obj files instead of mdls. hm... or collada would be even better because it contains a better scenegraph with transformations and so on but collada is much more complicated to read i think.

Re: OBJ2MDL - an OBJ->MDL converter [Re: ventilator] #76104
05/31/06 11:59
05/31/06 11:59
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
I think you're right, Ventilator. Maybe with .ase, alternately.

Here's my art path:

1. Export my scene using .ase from Maya/PLE using the Unreal ActorX axmesh tool. This free plugin is also available for MAX. Cinema too? It's a great exporter.
2. Convert it to .3ds via something like Deep Exploration. Unfortunately at this point, DE loses the DDS textures and converts them into BMP.
3. Import the 3DS into Med 6.40 version.
4. Export the MDL and use your handy model splitter to generate the wmp.
5. Re-import the DDS textures into the new MDL's as needed. (Ug!)

It would be very convenient to go straight from .ase or .obj into the splitter, this way the object names could be retained.

Furthermore, with a naming scheme, it might be possible to imbed actions/behaviors into the new .wmp, for example if an object is named:

smokestack__dosmokeparticle__1__2__3__4__5__6

The WMP could have an object named Smokestack, with the action "dosmokeparticle", skill 1=1, skill2 = 2, skill 3=3, etc etc etc.

Of course this would require a lot more work, right? Converting the .obj or .ase into new MDL files.

For those of you unfamiliar with Ventilator's Model Splitter, it takes a multiple object MDL file from MED and converts it into a WMP level, with each object in it's corresponding location, each now a unique entity. It's a great way to make a WMP level out of a multi-object polymesh file. It's a must if you want to make your levels entirely out of polymeshes.

Best wishes,

Jetpack

Re: OBJ2MDL - an OBJ->MDL converter [Re: JetpackMonkey] #76105
05/31/06 12:03
05/31/06 12:03
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
my path:

export from cinema/wings in obj,
load in blender
use ventilators exporter ^^ has full anim support

no hassle at all...

Re: OBJ2MDL - an OBJ->MDL converter [Re: broozar] #76106
05/31/06 19:17
05/31/06 19:17
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Nice contribution Hiroyuki !!!!


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: OBJ2MDL - an OBJ->MDL converter [Re: frazzle] #76107
05/31/06 23:10
05/31/06 23:10
Joined: Jun 2005
Posts: 734
Under your couch
Silent_Assassin Offline
Developer
Silent_Assassin  Offline
Developer

Joined: Jun 2005
Posts: 734
Under your couch
Thnx for this Hiroyuki ive been needing one of these

i got it earlier...just couldnt be bothered posting hehe


Visit us at www.m-tec-development.com WIP - Urban Conflict
Re: OBJ2MDL - an OBJ->MDL converter [Re: Silent_Assassin] #76108
06/01/06 11:26
06/01/06 11:26
Joined: Aug 2003
Posts: 275
Germany
kopitzki Offline
Member
kopitzki  Offline
Member

Joined: Aug 2003
Posts: 275
Germany
Thanks for sharing the program, Hiroyuki!! I've been working with Poser and it's just what I'll need soon. (I mean the "loading *.mtl file" option.)

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