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animation #76968
06/07/06 14:07
06/07/06 14:07
Joined: Jun 2006
Posts: 11
V
versus2 Offline OP
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versus2  Offline OP
Newbie
V

Joined: Jun 2006
Posts: 11
wenn ein objekt keine action zugewiesen hat läuft ja die animation in dauerschleife drüber..
was muss ich eintippen damit es die animation beibehält wenn ich eine action zuweise?..
also dass das wasser.wdl wellen macht auch wenn eine action draufliegt?

Re: animation [Re: versus2] #76969
06/07/06 15:26
06/07/06 15:26
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline
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snake67  Offline
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Joined: Sep 2003
Posts: 648
Switzerland
Am besten geht das mit c_animate (frühere Versionen ent_animate). Schau doch mal im Handbuch darunter nach.

Re: animation [Re: snake67] #76970
06/07/06 16:02
06/07/06 16:02
Joined: Jun 2006
Posts: 11
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versus2 Offline OP
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versus2  Offline OP
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Joined: Jun 2006
Posts: 11
und was muss ich da genau machen damit immer ein bestimmte scene in daurschleife läuft.
bitte reinschreiben, is eh nur eine zeile oder so, aber ich kriegs nicht hin..

Re: animation [Re: versus2] #76971
06/28/06 02:49
06/28/06 02:49
Joined: Sep 2003
Posts: 648
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snake67 Offline
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snake67  Offline
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Joined: Sep 2003
Posts: 648
Switzerland
Entschuldige es heisst "ent_animate" und geht z.B. so:

while(1)
{
my.skill1=(my.skill1+time*10)%100;
ent_animate(me, "walk", my.skill1, anm_cycle);
wait(1);
}


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