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Re: Angle of Attack [Re: Paul_L_Ming] #79714
08/06/06 10:13
08/06/06 10:13
Joined: Apr 2006
Posts: 265
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vartan_s Offline OP
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vartan_s  Offline OP
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Joined: Apr 2006
Posts: 265
I've got a long storyline, and putting it from any country changes the storyline completely. And yes, I do agree that games that say they have realism actually give you stronger players. But here's the issue. You can't go too real, or else it ruins the fun. Players enjoy realism, only as long as it doesn't make the game too hard. Often the game has you infiltrating an enemy base on your own. In reality, this is impossible. No matter how much stealth you have, you can die.

Not to say that too much realism is neccessarily bad. It's just that game developers have a hard time incorporating realism in with fun gameplay.

Another thing. Like Halo and Half-life 2, you'll be wearing advanced armour that your enemies just don't have (This is set in the future).

In any case... I have plans, so if I finish this I just might do an fps where its multiplayer co-op. You and your team do missions againt AI. And it will be real. You are equal with your enemies. Your only advantage is stealth and the helicopters and machine guns you will save up to afford. I'm not even sure I'll do this, but there's an idea.

Re: Angle of Attack [Re: vartan_s] #79715
08/06/06 10:43
08/06/06 10:43
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline
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snake67  Offline
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Joined: Sep 2003
Posts: 648
Switzerland
Hi

These weapons are fine, i am using them also in my game. I think they are a little big scaled in your shots. For comparison 2 shots of mine:




Re: Angle of Attack [Re: snake67] #79716
08/06/06 12:59
08/06/06 12:59

A
Anonymous
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Anonymous
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A



The weapon size is arbitrary really, I think it's to do with camera arc and whether the weapons are view entities or actual created models.

Quote:

Another thing. Like Halo and Half-life 2, you'll be wearing advanced armour that your enemies just don't have (This is set in the future).



That seems to be the standard balance-fixer. They have numbers, you have skill/better weapons/something special.

Quote:

if I finish this I just might do an fps where its multiplayer co-op. You and your team do missions againt AI. And it will be real. You are equal with your enemies. Your only advantage is stealth and the helicopters and machine guns you will save up to afford.



I'm doing something like this at the moment. The only advantage is your squad...

Re: Angle of Attack [Re: snake67] #79717
08/06/06 13:25
08/06/06 13:25
Joined: Apr 2006
Posts: 265
V
vartan_s Offline OP
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vartan_s  Offline OP
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Posts: 265
Looking great snake... Sure better than mine. Where did you get the hand model though? And it looks like you've used recoil as well, judging by the crosshair and their size. Smoke should be darker though, fits in better with the mood of the game.

@Gorthaur... yes that usually is the balance, as well as the fact that you can respawn .

Re: Angle of Attack [Re: Paul_L_Ming] #79718
08/06/06 18:38
08/06/06 18:38
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
@paul_l_ming: stabbed3 times and then kicked in the groin, okay there should never be the option to kick the enemy in the groin, there is killing, and then there is torturing, and that is torure(id deffinatly pity the enemy)

Re: Angle of Attack [Re: vartan_s] #79719
08/07/06 13:05
08/07/06 13:05
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline
User
snake67  Offline
User

Joined: Sep 2003
Posts: 648
Switzerland
I made the hands myself. Yes, you are right about the smoke...

Re: Angle of Attack [Re: snake67] #79720
08/13/06 09:33
08/13/06 09:33
Joined: Apr 2006
Posts: 265
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vartan_s Offline OP
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vartan_s  Offline OP
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Posts: 265
Well guys, I'm happy to welcome 007 to the team... he'll be doing models, which will replaces the ones shown here. .

Last edited by vartan_s; 08/13/06 09:35.
Re: Angle of Attack [Re: vartan_s] #79721
09/01/06 04:59
09/01/06 04:59
Joined: Apr 2006
Posts: 265
V
vartan_s Offline OP
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vartan_s  Offline OP
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Posts: 265
Hey guys, until now thanks for the C&C, and I'm happy to say I've finally got some new, decent models:

AK47:


M4:


MP5:


Disregard the level, I just need some opinions on the models I've just shown.
I've added some effects like smoke and sparks, I'll add screenshots later .

p.s. These models weren't from 007. Hopefully, he'll finish some hands soon to make to improve what I've got.

Last edited by vartan_s; 09/01/06 05:03.
Re: Angle of Attack [Re: vartan_s] #79722
09/01/06 15:29
09/01/06 15:29
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
OMG the weapons look fantastic is there a vid for the game yet?


Visit:
schwenkschuster-design.de
Re: Angle of Attack [Re: aztec] #79723
09/02/06 12:22
09/02/06 12:22
Joined: Apr 2006
Posts: 265
V
vartan_s Offline OP
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vartan_s  Offline OP
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Posts: 265
I'm glad you like it. I just might release a video soon. Depends how much time I have.

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