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Re: switch player question? [Re: Claus_N] #79945
07/06/06 23:37
07/06/06 23:37
Joined: Jun 2006
Posts: 32
L
lomeniki Offline OP
Newbie
lomeniki  Offline OP
Newbie
L

Joined: Jun 2006
Posts: 32
Thank you,thank you, 1000x thank you.
Your code work 100%
Now, i`ll take time(1-2 days,maybe more maybe less) to experiment with this
code (change values...) to se what happens and ofcourse to learn something.
When i`ll have questions,i`ll ask you here.You allready helped me so mutch
in my "first steps" of learning.I think you also helped other users who readed
this topic, because we done it step by step(Q&A).
Cheers

P.S. Off topic : what about this "stars" below my user name.First i had none,then 5,then 3 today...Why 5 then 3,what i do wrong? Why 5, i did`t do anything to contribute?

Re: switch player question? [Re: lomeniki] #79946
07/06/06 23:48
07/06/06 23:48
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline
Serious User
Claus_N  Offline
Serious User

Joined: May 2004
Posts: 1,510
Denmark
No problem mate, I'm glad I could help

Experimenting with the code is imo the best way to learn (and simply that way I learn c-script )

You had 0 stars when nobody had rated you. Then someone rated you 5 stars, therefore you got 5 stars. And now someone might have rated you a 1 or 2 stars, therefore you got 3 (average).
All I can tell is, that I haven't rated you at all

Re: switch player question? [Re: Claus_N] #79947
07/06/06 23:53
07/06/06 23:53
Joined: Jun 2006
Posts: 32
L
lomeniki Offline OP
Newbie
lomeniki  Offline OP
Newbie
L

Joined: Jun 2006
Posts: 32
Hahahaha,i know mate...i know
Thanks anyway

Re: switch player question? [Re: lomeniki] #79948
07/13/06 05:59
07/13/06 05:59
Joined: Jun 2006
Posts: 32
L
lomeniki Offline OP
Newbie
lomeniki  Offline OP
Newbie
L

Joined: Jun 2006
Posts: 32
Hi Claus_N,
I spend some of my time,(to learn from your script) and to make some
models,animations for my game.
Now i need some more advanced functions in your script.
So,here is what i need:
I made some "intermediate" animations that i want to put in beetwen 2 animatons.
For example when entity play stand animation,
i pres "q" button and entity start to play(&loop) "siting" animation.
But that switch from stand to sit is so quick and unnatural,so i made
some extra animation that "blending" from stand to sit.

When i pres "q" i need to put that "blend" animation to play 1x,
then "sit" animation loop.
When relesed "q" first some other "blend" animation,then stand animation play.
It would be nice some sounds atached to each of that "blend" animation.

P.S. There is some problem in script.
When i press "q" anim for "q" start,sound for "q" start.That`s ok.
But, when press "q" and not relesed, and then press "e" = anim for "e" play,
but sound still play for "q" and not for "e" button.
I`m not sure that i explained correctly,so please check that in your test level.
When you checked this i`ll have more advanced question.
For example:
We have 6 keys(q,w,e,a,s,d) and "idle" animation for our entity.
Press "q" ="blend" from "idle" to "q" 1x,then play&loop "q" animation.
Press "q" then "e" ="blend" from "q" to "e" 1x,then play&loop "e" animation.
Press "q" then "w" ="blend" from "q" to "w" 1x,then play&loop "w" animation.
Press "w" then "q" ="blend" from "w" to "q" 1x,then play&loop "q" animation.
Relese "q" = "blend" from "q" to "idle" 1x, then play&loop "idle" animation...
...and all combination for ech key
I use simple frame(vertex) animation for my entities so i`ll need this.
Thank you in advance.
Cheers

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