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Re: Advanced Adventure Game Creation!
[Re: 3Dfx]
#81127
07/12/06 18:05
07/12/06 18:05
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Quote:
Hello there, i have used 3D applications several years but never learned me how to code.
My dream is to someday be able to produce an adventure game that works the same way as for instance these old classics:
Atlantis 1
The 7th Guest 1
Myst 3
and so on..
Although I've never played nor seen any of these, you can make any game of any genre in Gamestudio. I have a 2D game that's just about done and is an action game. I suggest starting small with simpler projects to gain skill and knowledge. As your knowledge increases, go for bigger and more complex stuff.
Quote:
What im interested in is creating an anventure game where you can choose where you want to go like in these ones but not descessarily in realtime 3D, acually id rather like it to be Prerendered with those sequences playing as you go if the player wish.
All of this is possible and you can indeed have real 3D (and prerendered scenes as well). You just need to use some creativity and pretty much anything is possible.
Quote:
I have heard that doing prerendered stuff requires scripting to be done.
My Question to you is it possible to do somthing close to this with GameStudio A6 ?
Of course there's collision detection involved, but all you need to do is use the c_move instruction for this. c_move is used to do collision stuff from movement.
Quote:
How much work can we anticipate today that it is to create such a game? (i mean for the coding) What cathegories would be most important to start studying to embark on such a project ? Is A6 "man enough" for the job ?
Would listen to great interest for some honest realistic answers from you.
Thanks for your time:
/Joseph (aka 3Dfx)
The time it takes has too many big variables. The more time you dedicate to working on your project, the faster you can learn stuff, and the less complex your game is, the sooner it can be done. My 2D game has gone through several revisions from practicing and now I'm just on the verge of releasing it (I hope before August starts). My 2D game has taken me about 2 months to do (total time, not including long pauses) and since there's no built-in systems for a decent 2D game, I had to script pretty much everything from scratch.
Why don't you try out the trial version? Go to the download page (the link is at the top that says "download") and download the free 30-day trial version and see if Gamestudio is right for you. Good luck!
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Advanced Adventure Game Creation!
[Re: ulillillia]
#81128
07/12/06 19:30
07/12/06 19:30
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Joined: Aug 2000
Posts: 7,490
Orange Brat

Senior Expert
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Senior Expert
Joined: Aug 2000
Posts: 7,490
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All a Myst style game is a series of 2D, panoramic images tied together. The thing that ties them together are video transitions from one location to the other(in advanced games), and a screen fade in/fade out in less advanced ones. Each of those 2D images is a node, and each node can be accessed via a hotspot on the screen with your onscreen mouse cursor. When you click the node, you are taken from the current node to the next one via that transition.
Of course, you'll need to have your levels modeled out as normal and figure out where you want your nodes to be at in the level and do a prerender from there. I'm not sure how to pull off the panoramic effect when doing this, though. This is the cheat that makes a full, 2D image look like a 3D one and allows you to use the mouse to look in all directions from where you're standing. I'm guessing there are plugins or features for 3d modeling apps that will allow this style of rendering of an image, but I don't know for sure.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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