Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, SBGuy), 987 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 3 1 2 3
Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 [Re: ZZZgames] #81978
07/18/06 13:27
07/18/06 13:27
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
I played another game before and it seems that gamestudio can't use the graphic memory after playing it. I've tested it now.

Controls are horrible, animations are strange, gameplay is boring (yet).

Characters are really cool. I really laughed when Jack lifted his pumpkin head. Environment is pretty cool (except much too green pumpkin...Blätter? it's a toon game I know but this color is too strong).

Hope this's going to be a real fun game.


Follow me on twitter
Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 [Re: mk_1] #81979
07/18/06 14:23
07/18/06 14:23
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline OP
Expert
sPlKe  Offline OP
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
yeah, i found that with the video memory strange too.

well,a bout the controls, see first page, gameplay and other issues:
enemies can defend themselves, but not yet. theyßll do this in later levels. also, in later elvels you may not kill everyone. you have to use the scare ability to get rid of them and get the score. bonus items will be in the next demo, coming hopefully this weekend, where a few features mentoined will be implemented^^
thanx for the critics thus far, and be sure to look forward to the next version, where we have already planend and implemented a few cool things^^

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 [Re: sPlKe] #81980
07/18/06 16:31
07/18/06 16:31
Joined: Jun 2004
Posts: 131
Netherlands, Voorhout
Bazje Offline
Member
Bazje  Offline
Member

Joined: Jun 2004
Posts: 131
Netherlands, Voorhout
I do not like:
- no gameplay, only slaughter. Make some missions and other actions than fighting, or more fighting moves.
- You can only move to 8 sides. I do like it more when you can move free.
- If you attack you can't walk. When I'm following a person I want to kill and I click the attack button I stop while the 'enemy' is walking further. This way it is way too hard to stab someone in the back. Atacking and walking have to be done at the same time.

i do like:
- the cartoonish look
- the characters
- the music + sounds
- the level design

...so actually I like the design of the game, but I don't like to play it.


The time of Dr/\g0n5 has begun...
Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 [Re: Bazje] #81981
07/18/06 21:03
07/18/06 21:03
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
I actually find it very funny that people demand the kind of controls which were criticized when I released the demo of my game. I guess there is no way to get controls right so everyone is satisfied

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 [Re: FBL] #81982
07/18/06 21:15
07/18/06 21:15
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline
User
cartoon_baboon  Offline
User

Joined: Feb 2006
Posts: 616
Netherlands
I quite like the controls, really Gauntlet like!

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 [Re: cartoon_baboon] #81983
07/18/06 21:37
07/18/06 21:37
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
there is only 2 problems really, the stopping for attacks, and the fact that the floor and outside walls do not match that cartoon theme in the least, other than that, good job, oh and the ahhh aiees and stuff need to have there volume slider seperate, cuz they seemed a little too loud compared to the music for me

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 [Re: lostclimate] #81984
07/18/06 22:34
07/18/06 22:34
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline OP
Expert
sPlKe  Offline OP
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
the music is meant to be more silent thatn the sound FX.. and the textures will change, same goes for the attack problem^^
as said, ill do my best^^

@rincewind: that is the use I have in this world.. statisfying people who deserve it...

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 [Re: sPlKe] #81985
07/19/06 00:32
07/19/06 00:32
Joined: Aug 2005
Posts: 218
Z
ZZZgames Offline
Member
ZZZgames  Offline
Member
Z

Joined: Aug 2005
Posts: 218
The controls are correct,no problem for me.

@Firoball ,if you are talking about your game "4 little warriors", i must admit the controls are not good ..The demo i played with is good quality with effects ,sounds, menus,etc....The gameplay looks good but i think the controls ruin the fun that i can imagine your game can bring....


Its a pleasure to play around with A6. zzzgames.ifrance.com : go try & buy Streetkicker
Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 [Re: ZZZgames] #81986
07/19/06 10:51
07/19/06 10:51
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline OP
Expert
sPlKe  Offline OP
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
actually i see no problm with 4 little warriors controls. but to please everyone maybe a second cotrnolscheme is okay?

but tis not of concern here...

things already fixed:
ANIMATIONS
ATTACK WHILE WALK

those things are sure to be implemented within the next release this weekend (hopefully)

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 [Re: sPlKe] #81987
07/26/06 17:17
07/26/06 17:17
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline OP
Expert
sPlKe  Offline OP
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
i know ive promised a new demo last weekend.
but ive decided (on the last minute to be literally) to skip it and just wait another week to put the demo up to polish even more things i woudl polish anyway.

the enw demo will be out (hopefully) this weekend.

it will include:

even more detailed levels
no more differnet skins (because those will be unlockable in the finnished games)
walking and attacking at the same time
better gameplay (do not kill anything, think first)
more gags
bonus objects
better animation
slightly redefined controls
get hurt
does not close down after time/health is up

some things still need improvement but those improvements will be made lateron. i expect you all to tell me whats wrong with the new stuff^^

Page 2 of 3 1 2 3

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1