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Futuristic gun and ammo #82621
07/23/06 14:41
07/23/06 14:41

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Anonymous
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Well, I just finished a Lasgun for my game set in the Warhammer 40k universe... what do you think?
Faces: 324
Skin: 512x512


And here's a power cell for it:


Both made in Blender. Now I just need to find a .mdl exporter... the one I have gives me a 'python scripting error: sheck console' message.

Last edited by Gorthaur; 07/23/06 14:41.
Re: Futuristic gun and ammo [Re: ] #82622
07/23/06 15:12
07/23/06 15:12
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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Posts: 2,332
Germany, BaWü
It looks fine


Visit:
schwenkschuster-design.de
Re: Futuristic gun and ammo [Re: ] #82623
07/23/06 15:14
07/23/06 15:14
Joined: Mar 2004
Posts: 541
Germany
Jupp Offline
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Jupp  Offline
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Posts: 541
Germany
You find the exporter in the gamestudio wiki - Your gun needs still some improvements. There is still too less dirt and rust. And the texture needs more details, like microchips, displays and bolts.

- Jupp

Re: Futuristic gun and ammo [Re: Jupp] #82624
07/23/06 15:34
07/23/06 15:34

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Hmm... interesting ideas.
First: I didn't add rust and dust because loyal servants of the emperor are meant to keep their gear in good working order. But I know it would add a lot of interest.
Second: I didn't add displays and stuff because they're not amazingly high-tech weapons. But I suppose it's sensible... I could put it on the little bit just above the shoulder mount. Ammo counter or something, it would be cool if I could animate it like on the Assault rifle in Halo.

Thanks for the feedback!

Re: Futuristic gun and ammo [Re: ] #82625
07/23/06 19:57
07/23/06 19:57
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
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Pennsylvania, USA
I like the overall shape. Different yet simplistic. My kind of gun. However the skin is too large for the few details you have. The contrast from green to gray doesn't flow right. It looks like someone spray painted it. The skin on the grip and butt look nice and the rest of the gun would look nicer if it flowed from that. Just a suggestion.


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: Futuristic gun and ammo [Re: FoxZero] #82626
07/24/06 02:19
07/24/06 02:19
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
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Jesusland
Looks good... model wise, at least. Foxzero's right, though instead of making the skin smaller, add more details. The emporer's guns also include something to make it look like a space marine/ imperial guard would carry.

Also, they are to take good care, but not go anal lol just messin.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Futuristic gun and ammo [Re: Towelie] #82627
07/24/06 06:50
07/24/06 06:50
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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Bay City, MI
you also should make it have more little details, maybe a thin strip down the side, a slot here and there for different things? just looks very plain.

Re: Futuristic gun and ammo [Re: lostclimate] #82628
07/24/06 10:58
07/24/06 10:58

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Hmm... I think I'll have to add some things. Specifically, a button to release the power cell, and maybe some identification decals. Imperial aquila, skulls, numbers, etc.

And I've just finished skinning a grenade model. It's pretty simplistic as well, but you're not going to be seeing them for very long before they explode

187 faces, and it uses a 512 skin, which is really way too big. I'm ging to change that, I think.


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