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Re: IntenseX - Coming up this Christmas!(i hope) [Re: D3D] #82960
01/03/08 18:26
01/03/08 18:26
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
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Joined: Apr 2006
Posts: 1,551
Netherlands
Would it be possible to tie IX to the registered username of the engine in the case its a engine extension? If this cannot be done. Would you then consider to change the old activation process from forcing the developer to wait and keep the activation window open all day, while requesting the activation code during the installation process into something more user friendly, like continue? The code could be entered at a later time and until that time the application doesn't work. At least this way one can finish the installation process and move on to other things. Or has all that been done already?

Re: IntenseX - Coming up this Christmas!(i hope) [Re: D3D] #82961
01/03/08 19:15
01/03/08 19:15
Joined: Apr 2007
Posts: 249
Louisana, USA
Ilidrake Offline
Member
Ilidrake  Offline
Member

Joined: Apr 2007
Posts: 249
Louisana, USA
seems christmas has come and gone and no Intense X.....disappointing. I think I'm gonna give up on this one and go with RazorAI


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Re: IntenseX - Coming up this Christmas!(i hope) [Re: Ilidrake] #82962
01/03/08 20:52
01/03/08 20:52
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Patience is the road to success
Besides, IntenseX is better qua qualtity to my opinion thus waiting will definitly pay off

Cheers

Frazzle


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Re: IntenseX - Coming up this Christmas!(i hope) [Re: frazzle] #82963
01/04/08 18:52
01/04/08 18:52
Joined: Apr 2007
Posts: 249
Louisana, USA
Ilidrake Offline
Member
Ilidrake  Offline
Member

Joined: Apr 2007
Posts: 249
Louisana, USA
Yes, patience is a virtue but dang man! I really want this thing LOL


Just Because Your Paranoid Doesn't Mean They Aren't After You...Because They Really Are

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Re: IntenseX - Coming up this Christmas!(i hope) [Re: Ilidrake] #82964
01/04/08 20:54
01/04/08 20:54
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
I'm sure he's working really hard on it to release it asap

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
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Re: IntenseX - Coming up this Christmas!(i hope) [Re: frazzle] #82965
01/11/08 18:51
01/11/08 18:51
Joined: Dec 2007
Posts: 16
Germany
T
Timberwolf Offline
Newbie
Timberwolf  Offline
Newbie
T

Joined: Dec 2007
Posts: 16
Germany
@ Larry:
Thank you for your response and the good news.
After seeing the video i am very excited for IntAI!

But i had also some Questions:
- Can i force enemy "agents" to stand when attacking? Like a switch "don't move and shoot" that i can set (for a sniper or Soldier with Rocketlauner).

- Did Intense Script only come with the Professional Version?
This is one of best things in Intense AI. But for one like me, who it is a Hobby, where it to much money. So can i buy the IScript seperat to the Commercial Version?

Hope the best for your work, keep going.

Re: IntenseX - Coming up this Christmas!(i hope) [Re: Timberwolf] #82966
01/16/08 06:56
01/16/08 06:56
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
D3D,

I'm definitely doing something to improve the activation system of the Beta edition. I'm most probably going to use a website that will send you your key, instead of having to send and receive an email, or using some kind of trial mode that will work while you wait for the e-mail. Or both...


Timberwolf,

Quote:

- Can i force enemy "agents" to stand when attacking? Like a switch "don't move and shoot" that i can set (for a sniper or Soldier with Rocketlauner).




Yes. I've used this in Mother's Den, so that some fbi agents that ambush you never leave their cover even after they've spotted you. Unfortunately, the only way to activate this for a specific Npc at a specific time if you're not a programmer, is by using Intense Script. If you're not afraid to use some lite-c though, you can do this with the Commercial version and the IntenseX Programming API like this:

Code:

ix_ai_NPC_HoldPosition("FbiAgent26",IS_TRUE); //you can name every Npc in your level from WED




Quote:

- Did Intense Script only come with the Professional Version?
This is one of best things in Intense AI. But for one like me, who it is a Hobby, where it to much money. So can i buy the IScript seperat to the Commercial Version?




I'm afraid not. It would be too much work for me to make every IntenseX feature modable irregardless of their editions.


To all,

I'm aware I've missed the Christmas release. I'm not going to release anything half-baked though, and IntenseX just wasn't ready yet. The only certain thing is that I'm definitely in the last development phase..


Cheers,
Aris


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Re: IntenseX - Coming up this Christmas!(i hope) [Re: LarryLaffer] #82967
01/16/08 23:17
01/16/08 23:17
Joined: Dec 2007
Posts: 16
Germany
T
Timberwolf Offline
Newbie
Timberwolf  Offline
Newbie
T

Joined: Dec 2007
Posts: 16
Germany
@ Larry:
Thank you for your quick Response.

I'm sorry to steal your time again, but i see i made my question wrong.
I mean that the enemy shoot at the player, he didn't move. But after shooting, the enemy move again.
Like a soldier, that stand still for aiming, after aiming put the gun to the hip for follow the player.


Hm, that is bad answer. The IXscript only coming with Pro?

Greetings from Germany,

Dennis

Re: IntenseX - Coming up this Christmas!(i hope) [Re: Timberwolf] #82968
01/19/08 09:03
01/19/08 09:03
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Quote:


I'm sorry to steal your time again, but i see i made my question wrong.
I mean that the enemy shoot at the player, he didn't move. But after shooting, the enemy move again.
Like a soldier, that stand still for aiming, after aiming put the gun to the hip for follow the player.





Ah, I see.. No, currently, if an Npc wants to move and shoot at the same time, he'll attempt it. I may add an option for this in a later version, but until then you'll have to edit the IntenseX code yourself.


Quote:

Hm, that is bad answer. The IXscript only coming with Pro?




i'm afraid so.. sorry to disappoint. I had to use lex and y.a.c.c.(yet another compiler compiler) to create my own programming language that you can use through WED panels for more ease of use. This isn't a lightweight feature...


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Re: IntenseX - Coming up this Christmas!(i hope) [Re: LarryLaffer] #82969
01/22/08 21:18
01/22/08 21:18
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Andreas C Offline
Senior Member
Andreas C  Offline
Senior Member

Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Quote:



To all,

I'm aware I've missed the Christmas release. I'm not going to release anything half-baked though, and IntenseX just wasn't ready yet. The only certain thing is that I'm definitely in the last development phase..





Aris,
I'm counting on you ... got my money in my hand, just waiting for the release ! BTW, can I get a "nagging discount" if I post every second day ? (just kidding ...)

Cheers,
Andreas


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