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Re: Intense Ai: One Year Since Announced
[Re: LarryLaffer]
#82820
09/30/06 11:18
09/30/06 11:18
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Joined: Aug 2002
Posts: 96
AAM
Junior Member
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Junior Member
Joined: Aug 2002
Posts: 96
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Thats great to hear... I guess 20 user defined animations would be more than enough for me.
Keep up the good work.
If You Treat a Persone As He Is He Will Be As He Is,
But If You Treat Him As He Should Be , He
Will Be As He Should Be ,And Can Be.
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Re: Intense Ai: One Year Since Announced
[Re: LarryLaffer]
#82823
10/03/06 23:35
10/03/06 23:35
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Joined: Aug 2002
Posts: 572 Toronto
MadMark
User
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User
Joined: Aug 2002
Posts: 572
Toronto
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Ar best GUESS, I'd say 30 is a good number, but it would make more sense to post the list of animations already available so that your audience could see if there are any that they need that are missing...
And any ETA for delivery on this AI?
Cheers! Mark
People who live in glass houses shouldn't vacuum naked.
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Re: Intense Ai: One Year Since Announced
[Re: LarryLaffer]
#82826
10/06/06 23:58
10/06/06 23:58
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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nice to see u decided to not give it a date, i'm looking forward to the demo of this
- aka Manslayer101
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Re: Intense Ai: One Year Since Announced
[Re: D3D]
#82828
10/07/06 14:48
10/07/06 14:48
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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i have also been curious about this. does intense ai have a seperate program for adding the actions and editing the files that are to be added? that would be a sweet 3dGS addition, a program that allowes you to make your ai without coding. from what you say larry, it seems that intense ai will just be something you can edit in wed, or does it have a seperate program that generates a script (like ep3)?
- aka Manslayer101
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