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first demo of my storm chasing game #83445
07/27/06 07:45
07/27/06 07:45
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
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Marky Mark  Offline OP
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Joined: Jul 2002
Posts: 857
Québec
HEy all,

this demo contains only the visual effects of the game. Don't look at the car or the gameplay.

Comments welcome!

download here


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: first demo of my storm chasing game [Re: Marky Mark] #83446
07/27/06 08:36
07/27/06 08:36
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline
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cartoon_baboon  Offline
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Joined: Feb 2006
Posts: 616
Netherlands
Pretty amusing, but what is it actually about?

Crits:

- For a game that's all about what's happening in the sky, the sky didn't look good. There was all that vertical stretching near the ground.

- When I changed the resolution ingame the HUD was halfway the screen.

- Couldn't actually see what was going on, only caught glimpses of the cloud and some lighting. Perhaps you should have a camera that can be moved so one can actually LOOK at the sky.

Keep up the good work.

Re: first demo of my storm chasing game [Re: cartoon_baboon] #83447
07/27/06 10:29
07/27/06 10:29
Joined: May 2006
Posts: 398
Bot190 Offline
Senior Member
Bot190  Offline
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Joined: May 2006
Posts: 398
i couldn't see any storms partly beacuse the car bounced around so much causing me to fall into the river.


Wait, there isn't a "Make My Game Now" button?
Re: first demo of my storm chasing game [Re: cartoon_baboon] #83448
07/27/06 10:43
07/27/06 10:43
Joined: Sep 2003
Posts: 4,959
US
G
Grimber Offline
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Grimber  Offline
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G

Joined: Sep 2003
Posts: 4,959
US
the generated clouds with rain and lightning looked pretty good. little bit of patterned/banding to the cloud underside at times i can see ( looks like light and dark grey stripes occasionaly)

definatly something wrong with use of the Newtons because car bounced worse than a car jumping contest and its realy distracting/frustrating

with the horizon stretching of the sky texture, either mask it with a sky scene or cylinder or adjust the bottem cliping value (sky_clip) then adjust the BG_ color values to blend background to sky.

The sky texture your using was made from textures i found on a website ( I got tired of the 2 in the standard.wad). I'll have to find the site again and make sure there isn't any copywrite to them if you plan to use it beyond just your own personal use.

sky is difficult to see because of the camera angle ( its tilting down and close to the car ) i'd review the angles and distance and even the aspect settings of the view itself

sound needs to be worked on for your storm. it sounds like its just centered on the center of the cloud. instead you will need a routine to move the sound source based on where the proximity of the car/view is to the cloud

Last edited by Grimber; 07/27/06 10:46.
Re: first demo of my storm chasing game [Re: Grimber] #83449
07/29/06 20:29
07/29/06 20:29
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
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Marky Mark  Offline OP
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Joined: Jul 2002
Posts: 857
Québec
Thanks for your comments. They will be very useful. If anyone is interested about helping me in this project, It would be great!


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: first demo of my storm chasing game [Re: Marky Mark] #83450
07/29/06 21:31
07/29/06 21:31
Joined: Jan 2006
Posts: 968
EpsiloN Offline
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EpsiloN  Offline
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Joined: Jan 2006
Posts: 968
Dunno about the car,about the storm,the sky the demo ran with 1 to 3 FPS...
Pentium 2.6GHz , 256MB DDR , GeForce 6600LE 256MB DDR
And btw , I got a dll error when starting the demo...but it started.


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: first demo of my storm chasing game [Re: EpsiloN] #83451
07/30/06 04:56
07/30/06 04:56
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
User

Joined: Jul 2002
Posts: 857
Québec
ok, the dll error is very simple to remove, but fort the fps, I think 256mb of RAM is not enough. Ths game is using a lot of particles affects...


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: first demo of my storm chasing game [Re: Marky Mark] #83452
07/30/06 06:00
07/30/06 06:00
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
well, also in that field you need to lower the amount of sprites or something, cuz you definately need to not have that many on-screen entities at once

Re: first demo of my storm chasing game [Re: lostclimate] #83453
07/30/06 14:16
07/30/06 14:16
Joined: Aug 2004
Posts: 2,215
I
ISG Offline

Expert
ISG  Offline

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I

Joined: Aug 2004
Posts: 2,215
I also got the DLL error at startup. As for your game, I think the FPS is to low and it could be a lot higher. Instead of using a lot of geometry blocks try using models and LOD to save some frame rate. Invest your particle usage wisely in your game as well. It's hard to examine everything in your game when the car is doing gymnastic moves over the bridge and through the grass, hehe, so next demo would be delighted to have that fixed. I only saw rain and lightning and it was pretty cool - can't wait to see those F5's running around sometime too hehe. *LOD and Fog might be an alternate option you want to take*


Ground Tactics - Coming Soon
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Re: first demo of my storm chasing game [Re: ISG] #83454
08/01/06 00:45
08/01/06 00:45
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
User

Joined: Jul 2002
Posts: 857
Québec
you mean .. a "fog" thats makes all the entities dissapears when they are at X distance of the camera?


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
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