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Re: LOD -vs- FPS
[Re: jcl]
#83644
08/07/06 10:37
08/07/06 10:37
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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For low-poly models, the dynamic flag has a miniscule effect. For high-poly models (like 2000 polygons or more), however, it has a strong effect reducing the frame rate by 25% as all of my tests have shown.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: LOD -vs- FPS
[Re: jcl]
#83646
08/07/06 14:11
08/07/06 14:11
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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It does have an effect when an entity is imported into WED. I've done it. Try importing an entity with 60,000 faces and 30,000 vertices into WED without an action. Then add an action to it with nothing more than turning the dynamic flag off and the frame rate increases by 25%. I've tested it so I know. This same thing happens no matter how many polygons I use and the effect diminishes with low-poly models like 50 polygons.
Edit: forgot to mention that ent_created entities don't have this.
Last edited by ulillillia; 08/07/06 14:13.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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