Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by fairtrader. 12/06/23 11:29
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
7 registered members (3run, miwok, AndrewAMD, Quad, TipmyPip, fairtrader, 1 invisible), 637 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Update textures #83813
07/30/06 13:52
07/30/06 13:52
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
User
Frits  Offline OP
User

Joined: Mar 2006
Posts: 724
the Netherlands
In the map compiler is a button 'update textures'. The explanation in the manual:

Quote:


To copy changed texture images into an existing WMB map. The name, size, scale, or position of textures must not be changed. Note that this option should only be used when the map itself was not changed or edited in any way after the last compile process - otherwise the result can be a damaged WMB file, causing an error message or a crash on level loading.





What exactly may you change when using that button? If I change a texture it will not work, I have to rebuild the level completely.

Regards,
Frits


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: Update textures [Re: Frits] #83814
07/30/06 16:20
07/30/06 16:20
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Let's say you have a brick texture called "brick". It's a 256x256 texture. You have the texture scale at 0.5 on all sides and the positions are all at 0's. Now, let's say you don't like the shade of red you used for bricks and want to make it more toward the orange end in the hue wheel. You make this change and reimport the texture and build with this without making any other changes.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Update textures [Re: ulillillia] #83815
07/30/06 20:23
07/30/06 20:23
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
Something principle for your workflow:
Dont rely on that update textures option,
e.g., dont do a visibility calculation, and then try to update anything on the blocks.

Only do visibility calculations, on the last day you work on you level.
(models can be changed of course later)

Re: Update textures [Re: Damocles] #83816
07/31/06 07:08
07/31/06 07:08
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
User
Frits  Offline OP
User

Joined: Mar 2006
Posts: 724
the Netherlands
Thanks for the explanation guys!

Regards,
Frits


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1