|
7 registered members (fairtrader, Quad, miwok, Martin_HH, AndrewAMD, alibaba, dpn),
581
guests, and 0
spiders. |
|
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: MED FX / fx to multitex models
[Re: jcl]
#84446
08/11/06 09:41
08/11/06 09:41
|
Joined: Jun 2005
Posts: 4,875
broozar
OP
Expert
|
OP
Expert
Joined: Jun 2005
Posts: 4,875
|
-"no material assigned at all, neiher in WED nor in the script." for reason. if i apply one, the whole entity is covered. but i use a material, i do it over the -"ent_mtlset call in the script", and it targets the 6th skin which has an internal texture, i switched off the MED material because i had trouble with the transparency and the specularity. however, i defined the shader for external textures (mtlSkin1 and 2), which are both defined, so it shouldn't be a problem.
"skin without texture" - can't you see anything? hm, the 6th skin is not even a shared skin. if that's the case, i have to have a deeper look at the model.
the project is my latest state of work, i already tested to assign the material in MED, assign a material to the pod actions as well as assigning in WED. the project as-is seems to me the closest to a solution, because it works fine if you replace the hlsl shader with a FFE.
[edit] after having a look at my own download package, there seems to be indeed sth wrong with my left pod. so try the right one, skin 6 is still included there, in case that is the reason.
|
|
|
Re: MED FX / fx to multitex models
[Re: broozar]
#84447
08/11/06 09:59
08/11/06 09:59
|
Joined: Jul 2000
Posts: 27,967 Frankfurt
jcl

Chief Engineer
|

Chief Engineer
Joined: Jul 2000
Posts: 27,967
Frankfurt
|
- If you add an effect to a skin, and this effect requires a material, you need to assign that material to the entity. Otherwise, your effect won't work of course because the material is missing.
- If you assign a material to the entity, that material must NOT contain an effect - otherwise the effect would be assigned to the whole entity, and not only to the desired skin!
I hope this makes sense?
So, use MED to add your effect to a skin - a skin with texture of course - and use WED or the script to assign the required material WITHOUT EFFECT to the entity. If you've done that, and still have problems, please post again.
|
|
|
|