Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/28/24 09:55
basik85278
by basik85278. 04/28/24 08:56
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, Quad), 748 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 4
Page 1 of 15 1 2 3 14 15
Sci-Fi Textures #85866
08/14/06 08:08
08/14/06 08:08
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Hi,

yesterday I created some sci-fi textures (color, height and normal map). I will use them in one of our scheduled projects. But I think about creating a package for you. What do you think?

First some small pics (ingame with normalmaps applied, original textures have 1024 squared pixels):



And here is one with a more detailled color map (from our artist SFMAT4):



We would create more textures with much more details if needed. So please give some comments on what you are interested in.

I am interested in a texture pack
multiple choice
Votes accepted starting: 08/14/06 08:04

Models, Textures and Games from Dexsoft
Re: Sci-Fi Textures [Re: Machinery_Frank] #85867
08/14/06 08:20
08/14/06 08:20
Joined: Feb 2003
Posts: 817
Dortmund, Germany
P
phil3d Offline
Developer
phil3d  Offline
Developer
P

Joined: Feb 2003
Posts: 817
Dortmund, Germany
it's kinda noticeable that u always used the same dirtmap...


Re: Sci-Fi Textures [Re: phil3d] #85868
08/14/06 08:25
08/14/06 08:25
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
thanks for the comment. I can exchange this very fast. I have every texture with layers in a GIMP file and can handle this. This was just my first test to find the best workflow to create textures with normal and height maps. I tested 3 methods:

1) creating textures from high poly models
2) painting textures in ZBrush
3) painting textures 2d in "The Gimp"

The first way took quite long. Second is an option that I will use for some of the future textures. The third option works best for most of the textures because it is fast and you can re-use layers very easily.


Models, Textures and Games from Dexsoft
Re: Sci-Fi Textures [Re: Machinery_Frank] #85869
08/14/06 10:10
08/14/06 10:10
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
The textures look really good !!
But on the other hand, phil3d is right about always using the same dirtmap
Except that, they still are pro textures ^^

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Sci-Fi Textures [Re: Machinery_Frank] #85870
08/14/06 10:10
08/14/06 10:10
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
awesome. though i swore never to buy any texture packs, this is definitely one to get weak... and break this. depends on the price, surely.
free would be even cooler but 10 textures is too few. so maybe make it a teaser for the comm 50 tex model pack.

Re: Sci-Fi Textures [Re: broozar] #85871
08/14/06 12:21
08/14/06 12:21
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thanks for the kind comments.

I added another preview screenshot to my first post.

I am a bit disappointed about the poll result. We cannot create a pack for 5 people with normal and height maps. This will lead to something about 150 textures (including heights and normals) and lots of hours of work.

But I will try to address game-developers from other game engines as well.

Regards,
Frank


Models, Textures and Games from Dexsoft
Re: Sci-Fi Textures [Re: Machinery_Frank] #85872
08/14/06 14:11
08/14/06 14:11
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
hammer...
this can't be a GIMP texture, or i will throw my mouse to the wall get turn towards the walls and cry. how'd you create it?

Re: Sci-Fi Textures [Re: broozar] #85873
08/14/06 14:59
08/14/06 14:59
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I think you mean the last pic from SFMAT4. He did it while following a texture tutorial. So it is indeed hand painted (while using some fotos as resource).


Models, Textures and Games from Dexsoft
Re: Sci-Fi Textures [Re: Machinery_Frank] #85874
08/14/06 15:23
08/14/06 15:23
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Stunning. Just that one word: stunning. Eventually even "amazing".

If you'd create a fantasy texture pack, I'd pay for that. In this would be the first texture pack ever, i'd pay for. After six years fo game development.


Always learn from history, to be sure you make the same mistakes again...
Re: Sci-Fi Textures [Re: Machinery_Frank] #85875
08/15/06 04:19
08/15/06 04:19
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
These textures look great. Thanks for showing.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Page 1 of 15 1 2 3 14 15

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1