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Sci-Fi Textures
#85866
08/14/06 08:08
08/14/06 08:08
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Hi, yesterday I created some sci-fi textures (color, height and normal map). I will use them in one of our scheduled projects. But I think about creating a package for you. What do you think? First some small pics (ingame with normalmaps applied, original textures have 1024 squared pixels): And here is one with a more detailled color map (from our artist SFMAT4): We would create more textures with much more details if needed. So please give some comments on what you are interested in.
Models, Textures and Games from Dexsoft
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Re: Sci-Fi Textures
[Re: phil3d]
#85868
08/14/06 08:25
08/14/06 08:25
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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thanks for the comment. I can exchange this very fast. I have every texture with layers in a GIMP file and can handle this. This was just my first test to find the best workflow to create textures with normal and height maps. I tested 3 methods:
1) creating textures from high poly models 2) painting textures in ZBrush 3) painting textures 2d in "The Gimp"
The first way took quite long. Second is an option that I will use for some of the future textures. The third option works best for most of the textures because it is fast and you can re-use layers very easily.
Models, Textures and Games from Dexsoft
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Re: Sci-Fi Textures
[Re: Machinery_Frank]
#85869
08/14/06 10:10
08/14/06 10:10
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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The textures look really good !! But on the other hand, phil3d is right about always using the same dirtmap Except that, they still are pro textures ^^ Cheers Frazzle
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Re: Sci-Fi Textures
[Re: Machinery_Frank]
#85870
08/14/06 10:10
08/14/06 10:10
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Joined: Jun 2005
Posts: 4,875
broozar
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Joined: Jun 2005
Posts: 4,875
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awesome. though i swore never to buy any texture packs, this is definitely one to get weak... and break this. depends on the price, surely. free would be even cooler but 10 textures is too few. so maybe make it a teaser for the comm 50 tex model pack.
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Re: Sci-Fi Textures
[Re: broozar]
#85871
08/14/06 12:21
08/14/06 12:21
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Senior Expert
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Thanks for the kind comments.
I added another preview screenshot to my first post.
I am a bit disappointed about the poll result. We cannot create a pack for 5 people with normal and height maps. This will lead to something about 150 textures (including heights and normals) and lots of hours of work.
But I will try to address game-developers from other game engines as well.
Regards, Frank
Models, Textures and Games from Dexsoft
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Re: Sci-Fi Textures
[Re: Machinery_Frank]
#85874
08/14/06 15:23
08/14/06 15:23
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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Stunning. Just that one word: stunning. Eventually even "amazing". If you'd create a fantasy texture pack, I'd pay for that. In this would be the first texture pack ever, i'd pay for. After six years fo game development.
Always learn from history, to be sure you make the same mistakes again...
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