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Re: Sci-Fi Textures [Re: Machinery_Frank] #85886
08/18/06 13:08
08/18/06 13:08
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
Expert
NITRO777  Offline
Expert

Joined: Mar 2003
Posts: 3,010
analysis paralysis
Quote:

I am a bit disappointed about the poll result. We cannot create a pack for 5 people with normal and height maps.


Well, your poll should have had an "all of the above option"

I think a pack of 50 good quality textures like this would sell, I dont think youd be wasting your time. Id buy it.

Re: Sci-Fi Textures [Re: NITRO777] #85887
08/18/06 17:10
08/18/06 17:10
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
Serious User
Ambassador  Offline
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
Nice textures. Very realistic and detailed + very rich colors, not over the top and not too boring. Stunning materials... Btw it seems thet you can't recieve PM's Frank. Maybe your PM box is full...

Re: Sci-Fi Textures [Re: Ambassador] #85888
08/20/06 12:51
08/20/06 12:51
Joined: Jul 2002
Posts: 156
Thüringen
SFMAT4 Offline
Member
SFMAT4  Offline
Member

Joined: Jul 2002
Posts: 156
Thüringen
and an other one

MfG
SF




www.easyparticle.com Das Leben ist ein scheiß Spiel. Aber die Grafik ist verdammt Geil!
Re: Sci-Fi Textures [Re: SFMAT4] #85889
10/09/06 07:15
10/09/06 07:15
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Hi,

I created about 30 textures now. Some of them will be improved later on. I will create an example level to see what textures really are needed.

Most textures have big texture size like 2048 x 2048. So it will be possible to use them also in a 3d rendering application. There are color maps, bump maps, normal maps and sometimes even specular maps. Often a generic specular map or the bump map is sufficient for specularity.

Here are some "exotic" textures to give you an idea of the latest work:










Let me know if you have any particular suggestions.

Best regards,
Frank


Models, Textures and Games from Dexsoft
Re: Sci-Fi Textures [Re: Machinery_Frank] #85890
10/09/06 07:32
10/09/06 07:32
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
Schick, BEi Frank fehlt noch der Schmutz und die Kratzer. BEi dem Lüftergrill hat man ja schon etwas Schmutz gesehen. Aber das sieht noch alles zu unbenutzt aus. Als wär es frisch aus der Fabrik KEnnst du den Schmutz der sich auf dem Keyboard ansammelt?
Bei SF sieht man ja sehr schön (den Schmutz und) die KRatzer.

Die alufolie ist sehr interessant. Erinnert mich an die Isolierung von Rohren.

Re: Sci-Fi Textures [Re: EX Citer] #85891
10/09/06 07:43
10/09/06 07:43
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
*lechz* when's it done?

Re: Sci-Fi Textures [Re: broozar] #85892
10/09/06 07:53
10/09/06 07:53
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thanks to you both.

ExCiter is right. I can add some dirt layers. But that can be done later on. Maybe SF will do that (he is a master in turning clean textures into dirty ones ).

DaBro0zar: I do my best. Maybe end of the week I have a set of 50 textures. But then I want to create a test level to see if something is missing. We still need doors, cables, pipes and other stuff to make it more detailed.

And I want to create a tutorial for the beginners to help creating contents with this set of textures.

But if you need something very fast then just PM me.


Models, Textures and Games from Dexsoft
Re: Sci-Fi Textures [Re: Machinery_Frank] #85893
10/09/06 08:37
10/09/06 08:37
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
it isn't urgent, i was just so excited about the brilliant quality of the textures.
the tutorial idea sounds wonderful. i'm really looking forward to it.

Re: Sci-Fi Textures [Re: broozar] #85894
10/09/06 10:40
10/09/06 10:40
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
That looks fantastic! Simply no other words
Top quality!


Click and join the 3dgs irc community!
Room: #3dgs
Re: Sci-Fi Textures [Re: Joozey] #85895
10/09/06 10:56
10/09/06 10:56
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

That looks fantastic! Simply no other words
Top quality!




Same here Frank_G, nice pro texture

Cheers

Frazzle


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