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Re: Sci-Fi Textures
[Re: Machinery_Frank]
#85886
08/18/06 13:08
08/18/06 13:08
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Joined: Mar 2003
Posts: 3,010 analysis paralysis
NITRO777
Expert
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Expert
Joined: Mar 2003
Posts: 3,010
analysis paralysis
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Quote:
I am a bit disappointed about the poll result. We cannot create a pack for 5 people with normal and height maps.
Well, your poll should have had an "all of the above option"
I think a pack of 50 good quality textures like this would sell, I dont think youd be wasting your time. Id buy it.
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Re: Sci-Fi Textures
[Re: SFMAT4]
#85889
10/09/06 07:15
10/09/06 07:15
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Hi, I created about 30 textures now. Some of them will be improved later on. I will create an example level to see what textures really are needed. Most textures have big texture size like 2048 x 2048. So it will be possible to use them also in a 3d rendering application. There are color maps, bump maps, normal maps and sometimes even specular maps. Often a generic specular map or the bump map is sufficient for specularity. Here are some "exotic" textures to give you an idea of the latest work: Let me know if you have any particular suggestions. Best regards, Frank
Models, Textures and Games from Dexsoft
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Re: Sci-Fi Textures
[Re: Machinery_Frank]
#85890
10/09/06 07:32
10/09/06 07:32
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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Schick, BEi Frank fehlt noch der Schmutz und die Kratzer. BEi dem Lüftergrill hat man ja schon etwas Schmutz gesehen. Aber das sieht noch alles zu unbenutzt aus. Als wär es frisch aus der Fabrik KEnnst du den Schmutz der sich auf dem Keyboard ansammelt? Bei SF sieht man ja sehr schön (den Schmutz und) die KRatzer. Die alufolie ist sehr interessant. Erinnert mich an die Isolierung von Rohren.
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Re: Sci-Fi Textures
[Re: EX Citer]
#85891
10/09/06 07:43
10/09/06 07:43
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Joined: Jun 2005
Posts: 4,875
broozar
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Expert
Joined: Jun 2005
Posts: 4,875
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Re: Sci-Fi Textures
[Re: broozar]
#85892
10/09/06 07:53
10/09/06 07:53
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Thanks to you both. ExCiter is right. I can add some dirt layers. But that can be done later on. Maybe SF will do that (he is a master in turning clean textures into dirty ones ). DaBro0zar: I do my best. Maybe end of the week I have a set of 50 textures. But then I want to create a test level to see if something is missing. We still need doors, cables, pipes and other stuff to make it more detailed. And I want to create a tutorial for the beginners to help creating contents with this set of textures. But if you need something very fast then just PM me.
Models, Textures and Games from Dexsoft
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