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Re: Sci-Fi Textures
[Re: frazzle]
#85897
10/09/06 11:41
10/09/06 11:41
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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Looks good, but in the second one (the vent) the very outermost circle, the one that borders the wall, looks too 2d, maybe adding a roundness to this would fix... otherwise it looks like 'paper' so to speak.
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: Sci-Fi Textures
[Re: Towelie]
#85898
10/10/06 08:54
10/10/06 08:54
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Thanks for giving critics. I appreciate that. I started yesterday evening to create some dirtmaps. Here is a first try. This is still not finished. I have to create more specularity at the edges and some special "wounds", scratches and so on. I will update you with infos later on. I think it is best to provide both: used and clean versions of the textures. That will lead into a really big package (textures have 2048 pixels). Dirty textures will need another bump or specularity map. So it might be that we have to ship it via CD or DVD. We will see. Frank
Models, Textures and Games from Dexsoft
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Re: Sci-Fi Textures
[Re: Machinery_Frank]
#85899
10/10/06 10:55
10/10/06 10:55
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Quote:
Even if it isn't finished, they already look great !! One think I would comment, if you're making sci-fi textures, give them more a sci-fi look, more dirt, blood,... and stuff like that
Cheers
Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Sci-Fi Textures
[Re: Machinery_Frank]
#85900
10/10/06 11:05
10/10/06 11:05
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Joined: Sep 2000
Posts: 3,936 CH
Perro
Expert
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Expert
Joined: Sep 2000
Posts: 3,936
CH
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hallo frank deine texturen sehen super aus, wenn auch vielleicht noch etwas zu sauber. ich habe zum testen eine metall-textur von noctua-graphics.de drübergelegt und die kanten etwas bearbeitet: hat jetzt nur ca 5 min gedauert, aber mit etwas handarbeit könnte an die texturen sicher noch entscheidend verbessern.
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Re: Sci-Fi Textures
[Re: Perro]
#85901
10/10/06 11:42
10/10/06 11:42
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Danke Perro, genau das habe ich vor. Falls Du helfen möchtest, bist Du gerne im Team willkommen , melde Dich einfach per PM.
Models, Textures and Games from Dexsoft
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Re: Sci-Fi Textures
[Re: Machinery_Frank]
#85905
10/12/06 14:52
10/12/06 14:52
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Joined: Nov 2004
Posts: 1,083 Germany
rincewind
Serious User
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Serious User
Joined: Nov 2004
Posts: 1,083
Germany
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I'll definitely buy these textures as soon as they are avaible. Wonderful work Frank
@Perro: Die Idee mit der Textur ist klasse:-) Ich habe das gerade auch mit meinen Texturen ausprobiert. Vielen Dank!
Cheers Rincewind
Born for runes
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