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Re: Sci-Fi Textures [Re: rincewind] #85906
10/12/06 15:55
10/12/06 15:55
Joined: Nov 2005
Posts: 149
Vienna, Austria
E
Edgecrusher Offline
Member
Edgecrusher  Offline
Member
E

Joined: Nov 2005
Posts: 149
Vienna, Austria
Same here. From where do you get all the ideas from, these textures look fantastic


A6 Commercial A7 Commercial
Re: Sci-Fi Textures [Re: Edgecrusher] #85907
10/13/06 07:13
10/13/06 07:13
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Hello again ,

here is what I promised yesterday - a new texture with more details than the other ones:




Rincewind:
I am happy that you like it. I am already looking forward to your results - your level design abilities will bring these textures to life, for sure.

Edgecrusher:
I am a big fan of "Chronicles of Riddick" and "Prey". Besides that I analyze every shader game like Doom3, Quake4 and so on. So I try to understand how they did it and then I try it myself with something different. And I get inspirations of artists from Daz3d, 3d-Total, CG-Talk and much more.


Models, Textures and Games from Dexsoft
Re: Sci-Fi Textures [Re: Machinery_Frank] #85908
10/13/06 14:59
10/13/06 14:59
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
User
Trooper119  Offline
User

Joined: Apr 2004
Posts: 516
USA
There is no doubt in my mind, this isn't a I "I think this might pass as high quality" or "I might consider this pro material"

I would however qualify this as "OH MY @#*%*%# $#@ THIS IS FANTASTIC, WE MUST BOW DOWN AND WORSHIP THIS GUY", <- a little exageration lol

Proffesional grade definately, and thanks a lot for the tutorial, I needed it. Any more tips on texture making you could give? I need all the help I can get, thanks guys, keep up the good work.


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: Sci-Fi Textures [Re: Trooper119] #85909
10/13/06 15:15
10/13/06 15:15
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thanks Trooper119. I saw that you still use A5 standard. So you probably cannot use any normal maps at all. But I think about creating old-school color maps with baked lighting as an alternative for the modern shader textures.

With that in mind the user can decide what package fits his / her needs.

By the way: You will see - that this is no magic at all. It is not that complicated when you once got into the tools.


Models, Textures and Games from Dexsoft
Re: Sci-Fi Textures [Re: Machinery_Frank] #85910
10/13/06 16:44
10/13/06 16:44
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
User
Trooper119  Offline
User

Joined: Apr 2004
Posts: 516
USA
I would like to thank you on the kind words of encouragement, and its not that I'm new to area, just simply to cheap/poor to fork over the cash for the upgrade to A6 so I simply scoure the forumns for the chance to win things from the Conetic contests (no luck yet), course once all that changes I will be able to use things like normal maps and shaders .

I would also like to enhance your final statement:
It's not magic at all, nor is it a complicated matter, you simply need the knowledge to use what is around you.

You see, once you know how to do something, the task is relatively easy.
(and if not then there are ways to adapt it to make it an easy process, I call this modern day adaption/evolution of mankind).

Bah, I just figured out I'm rambeling again, oh well.


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: Sci-Fi Textures [Re: Trooper119] #85911
10/13/06 17:09
10/13/06 17:09
Joined: Feb 2003
Posts: 817
Dortmund, Germany
P
phil3d Offline
Developer
phil3d  Offline
Developer
P

Joined: Feb 2003
Posts: 817
Dortmund, Germany
hey frank,

the textures are really nice but the latest is kinda overloaded. it's hard for the viewer to understand the actual shape. i hope u understand what i mean. it's good to have many details but try keep the different parts and ornaments more seperate


Re: Sci-Fi Textures [Re: phil3d] #85912
10/13/06 17:49
10/13/06 17:49
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
for your latest texture, i was just about to say "chronicles of riddick" can't wait for the final package. though, everyone wants to have it it seems, so the game wouldn't be unique anymore...

Re: Sci-Fi Textures [Re: broozar] #85913
10/14/06 00:26
10/14/06 00:26
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
Hi Frank. Beautiful. Your work is always getting better and better. Your efforts at perfecting your craft really show.


Find me at: |Stormvisions| Twitter|
Re: Sci-Fi Textures [Re: rincewind] #85914
10/14/06 01:12
10/14/06 01:12
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline
User
Shinobi  Offline
User

Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
They look great for sure , would like to see them in a game or a demo

Re: Sci-Fi Textures [Re: Shinobi] #85915
10/16/06 06:20
10/16/06 06:20
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thanks Phil. I appreciate your comments. I have mostly less overloaded textures. I also added more dirt and scratches now.

DBro0zar: The pack will probably not be unique for you rgame unless you buy all rights for them. But if you really need something unique then just ask me. I can create such a texture in a timeframe between 1 and 3 hours.

Thanks Bupaje. I really appreciate your encouraging words.

Shinobi: Yes, I will create a real-time demo and a few render images with the textures to give a better impression.

To all:
I have more than 60 textures now. Here are a few new impressions:



Best regards,
Frank


Models, Textures and Games from Dexsoft
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