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Re: Sci-Fi Textures [Re: Machinery_Frank] #85916
10/16/06 17:57
10/16/06 17:57
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Lol, I think I'm using the same 'cracks' brushes hehehe, good work though!

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Sci-Fi Textures [Re: PHeMoX] #85917
10/17/06 07:12
10/17/06 07:12
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Another door texture:




Models, Textures and Games from Dexsoft
Re: Sci-Fi Textures [Re: Machinery_Frank] #85918
10/17/06 10:50
10/17/06 10:50
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
You keep on amazing me Frank_G
Nice textures

Cheers

Frazzle


Antec® Case
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Re: Sci-Fi Textures [Re: frazzle] #85919
10/17/06 11:18
10/17/06 11:18
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
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Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thanky you very much for the encouraging words, frazzle. That helps me much to keep my passion to finish this pack.

I try to get better with each texture. I painted traces of use at the edges and some rust at certain spots to make it more real.

I think I will improve some of the older textures as well and Martin (SFMAT4) will probably help with that.

We discussed at Dexsoft what our next pack should be. We are quite sure that we need an animated character pack very soon, to boost more interest towards our shop. Maybe some sci-fi soldiers will make it into the shop. But fantasy creatures would be interesting as well. I will start a poll when time comes.


Models, Textures and Games from Dexsoft
Re: Sci-Fi Textures [Re: Machinery_Frank] #85920
10/17/06 11:49
10/17/06 11:49
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
In the last screen, it looks nice, but the door looks grainy and not very metallic.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Sci-Fi Textures [Re: Towelie] #85921
10/17/06 11:50
10/17/06 11:50
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
aye, I thought that too.. it should be more shiny metal, with some rust parts not the whole door rust..


"Yesterday was once today's tomorrow."
Re: Sci-Fi Textures [Re: Inestical] #85922
10/17/06 12:12
10/17/06 12:12
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
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Machinery_Frank  Offline OP
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
ok. Thanks. This will be changed.


Models, Textures and Games from Dexsoft
Re: Sci-Fi Textures [Re: Machinery_Frank] #85923
10/17/06 12:48
10/17/06 12:48
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
yeah you could just blurr some parts , grany parts can be rust , but you can have non grany rust.

Ok appart from that , you really master metal texture like the pros Frank_G

when a Doom 3 level ?

Re: Sci-Fi Textures [Re: TheExpert] #85924
10/18/06 07:13
10/18/06 07:13
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I changed the latest door because of your critics:




And since you like the dirty look I created a dirty wall texture yesterday:




Maybe I will add a bit more dirt to the other textures as well.


Models, Textures and Games from Dexsoft
Re: Sci-Fi Textures [Re: Machinery_Frank] #85925
10/18/06 12:41
10/18/06 12:41
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
The new door totally rocks, the difference between the old one and the new one shows exactly what was wrong with the first door, it just didn't look metallic enough. Anyways, good work,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
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