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Re: Sci-Fi Textures [Re: Machinery_Frank] #85966
10/27/06 18:45
10/27/06 18:45
Joined: Dec 2005
Posts: 252
MyOwnKingdom
nipx Offline
Member
nipx  Offline
Member

Joined: Dec 2005
Posts: 252
MyOwnKingdom
Great work!

I was thinking about something that is looking like the 3 and 6 texture on your first image. Looks excellent!


nipx

Re: Sci-Fi Textures [Re: nipx] #85967
10/28/06 08:02
10/28/06 08:02
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline
User
KMS  Offline
User

Joined: Jul 2006
Posts: 511
Germany,NRW
Mir fehlen einfach die Worte!


You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: Sci-Fi Textures [Re: KMS] #85968
10/30/06 00:44
10/30/06 00:44
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Today I created a little room in WED. Just a few blocks without any shaders. I reduced the image size even to 512 for the walls and 256 for the rest and it still looks good in-game and runs very fast.

I used only a few of our 88 sci-fi textures:










A shader level in Sphere will follow soon.

Regards,
Frank

PS: I am still uploading the big texture pack and will tell you when it is finished.


Models, Textures and Games from Dexsoft
Re: Sci-Fi Textures [Re: Machinery_Frank] #85969
10/30/06 14:33
10/30/06 14:33
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
here you see what good texturing's worth, even without shaders it looks brill. the 2 vent blocks look a bit arkward, but hell, you're goint to sell the textures, not the level

Re: Sci-Fi Textures [Re: broozar] #85970
10/30/06 14:54
10/30/06 14:54
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
vent blocks? Do you mean the lights?

Yes. It is blocky, for sure. I had a hard time in WED. I dislike this tools a bit. I have to shift every texture. When they finally fit and I do a CSG subtract then all textures are wrong again and I again have to offset all textures on every side at every block... what a mess.

Even uv-mapping is much more easy. I would rather create the level from models but then I do not get such nice soft shadows.

The biggest advantage of A6 are the nice indoor shadows / static lightmapping. But creating levels from blocks is not a pleasure at all.

At least my next level in Sphere can be a model based level. That is way more fun


Models, Textures and Games from Dexsoft
Re: Sci-Fi Textures [Re: Machinery_Frank] #85971
10/30/06 15:24
10/30/06 15:24
Joined: Jan 2006
Posts: 968
EpsiloN Offline
User
EpsiloN  Offline
User

Joined: Jan 2006
Posts: 968
The only thing wrong with those lights is the light source you placed in WED Its in front of the lights , too far from them and just the shadow aaround them dont look right.
Very nice textures


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: Sci-Fi Textures [Re: EpsiloN] #85972
10/30/06 15:30
10/30/06 15:30
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
with the lights: maybe increas the ambient value to a lighter shade of grey to make it appear more natural.

Re: Sci-Fi Textures [Re: Machinery_Frank] #85973
10/30/06 16:35
10/30/06 16:35
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Hehehe, what did you use CSG-substract for, doesn't your CSG-substract button say 'do not click me' too?

Nice work by the way, I'm looking forward to the sphere shots,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Sci-Fi Textures [Re: PHeMoX] #85974
10/30/06 16:45
10/30/06 16:45
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thanks for the comments. I see what you mean.


Models, Textures and Games from Dexsoft
Re: Sci-Fi Textures [Re: Machinery_Frank] #85975
10/30/06 19:22
10/30/06 19:22
Joined: Oct 2003
Posts: 94
bs_twinbits Offline
Junior Member
bs_twinbits  Offline
Junior Member

Joined: Oct 2003
Posts: 94
Hi Frank
I've read about your pain here: Yes. It is blocky, for sure. I had a hard time in WED. I dislike this tools a bit...............
But it's so easy to solve your problems, don't use this tools. If you are interested what you can do, please contact me in german language. Sent a mail to bs@twinbits.de .
bs

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