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Re: new shots again
[Re: aztec]
#85997
11/05/06 16:02
11/05/06 16:02
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Thank you Aztec.
By the way: What is a dude? The dictionary tells something about Dandy, Geck, Kerl, Alter. And I know this only from an old tv production in the 80. And the dudes in that series were not very smart
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Re: Sci-Fi Textures
[Re: Tachys]
#86000
11/05/06 17:56
11/05/06 17:56
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
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Quote:
Just a thought, and not asking all of you artists out there to give away your best stuff, but I know that I, for one would be willing to pay a little bit for the maps themselves, so I could create my own stuff a wee bit faster.
As a father of four kids, and this being my hobby, not my day job, I'm always looking for stuff that will get me rolling in the right direction, so that I take a project and instead of digging ang digging for a bunch of things that MIGHT look good together, spend that time instead making it instead.
As a result, anything that can speed this process up a little bit (tutorials, layer maps for PS, model pieces I can modify to match what I need, etc)is always a plus.
Just want to remind you of this suggestion of Tachys!
"I, for one would be willing to pay a little bit for the maps themselves"
I think, it is a good idea to sell the textures with some example levels. This way your show level could be sold as well. (A suggestion to anybody who sells a texture pack!)
Last edited by Pappenheimer; 11/05/06 17:58.
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Re: Sci-Fi Textures
[Re: Damocles]
#86002
11/05/06 19:12
11/05/06 19:12
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Yes. That might be a good idea. But this level is just a small room for now. But the idea could be to create some parts for stairs, corridors, rooms and so on.
But this raises questions: Is it better to deliver models or blocks? Maybe one day it does not matter when you all can import static meshes.
This was my plan for the next pack anyway. I could give this room to our customers right now but it is the same way produced as the level from MattAufderHeide: one big texture and a model based architecture that has been mapped to that one texture.
We will see how well it sells. Then we make new decisions.
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Re: Sci-Fi Textures
[Re: fogman]
#86004
11/06/06 14:10
11/06/06 14:10
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Joined: Nov 2003
Posts: 170
Tachys
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Posts: 170
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***grins*** actually, that is a good idea (the selling some premade levels that the textures were used on, or with the pack itself), but isn't exactly what I was talking about The maps I was referring to were things like the base textures, dirt maps, masks and such that the artist might have saved in Photoshop or Paint Shop in the creation of these textures, that someone could use, modify or otherwise play around with to create textures of their own... sort of a jump-start to other people's creative flow.... That, again, is something I would pay almost as much for as I would a completed texture pack, as I could pick and choose the elements I want in my level, and use the different photoshop tools to unify the color scheme and feel of the textures, as well as creating special purpose ones for things the original artist might not have had in mind for MY project
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Re: Sci-Fi Textures
[Re: Tachys]
#86005
11/06/06 14:32
11/06/06 14:32
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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I see Tachys. But such a layered file ranges from 40 to 100 MB for a single GIMP file. If I save it in the PSD format it even gets bigger.
A pack with all those original files can have more than 4 GB easily.
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