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Re: Generating more sales
[Re: lostclimate]
#86735
08/25/06 02:02
08/25/06 02:02
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
OP
Senior Expert
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OP
Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Although I do have banners, they are *so old*, four years old (likely even older), that they are even highly irrelevent to my website as it is. What's mentioned in them otherwise has little to do with my website and when first made, I otherwise had almost no knowledge of Gamestudio, barely even able to make blocks, let alone having a whole working game. I have had intentions on replacing them, but my motive has always been negative for all that time. Now that I've got a more worthy reason, the motive is around neutral increasing the chances of making any.
I'm already using Regnow. The affiliates require 3 banners. I don't know any game portals (except those with simple chess and checkers, nothing like my game), but I have had intentions on using some software download site to list the free edition.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Generating more sales
[Re: ulillillia]
#86736
08/25/06 10:42
08/25/06 10:42
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Joined: Mar 2002
Posts: 7,726
old_bill
Senior Expert
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Senior Expert
Joined: Mar 2002
Posts: 7,726
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What you need are Reviews, someone needs to test you game and post for write reviews for well know webpages.
And as allready said, crate a special website just for your game, where you advertise it and tell all potential customers about its fetures, and why exactly they have to play it, which means to buy it.
A product can be as good as choclate, but without advertising, it's dead.
old_bill
Success is walking from failure to failure with no loss of enthusiasm.
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Re: Generating more sales
[Re: Damocles]
#86738
08/25/06 21:50
08/25/06 21:50
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Joined: Aug 2005
Posts: 1,185 Ukraine
Lion_Ts
Serious User
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Serious User
Joined: Aug 2005
Posts: 1,185
Ukraine
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Quote:
the best advertisement is to make a good game, that people talk about
NO. you can sell even bad one. good promotion is a trick. hide weak sides (call them 'futures' ) but show strong and interesting one. write articles about new way or new generation or new but not for everyone... make offers (limited in time, for example), gifts(buy one, take 2!!! or something else),...; prepare ground for talking about! Each goods has the buyer, sorry for my English.
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Re: Generating more sales
[Re: cartoon_baboon]
#86742
08/27/06 02:44
08/27/06 02:44
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
OP
Senior Expert
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OP
Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Since it seems like reviews are what I need, how do I get them? The only reviews are from the Showcase II forum my forum (only a few rare cases due to the major lack of traffic to my website), and a few E-mails I've gotten. A video doesn't really seem like an option - the file size, even for 10 seconds' worth at 20 fps (200 frames) and 640x480 resolution, is bigger than than the program itself. Using Winzip on it wouldn't be worthy unlike all other AVIs I have so I'd need a codec and I don't have any worthy codecs. Although I do know how to make a video of it, there are two issues:
1. Using CamStudio only seems to use 16-bit color causing the graphics to look very weird - it doesn't allow for me to use uncompressed frames. 2. Writing a small code to capture frames don't work either as after the first save, all files are JPG, not BMP or PNG. This is a bug in 6.31, the only version that works with my 2D game (6.4x causes odd things to happen and SED is horrible to use due to the way the cursor behaves (the column is not remembered).). 6.22 doesn't support 24-bit images so I can't use that either to save as BMP as it did by default. Past here, I have no other method.
The main thing is is that I do have a working demo.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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