Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
5 registered members (ozgur, howardR, AndrewAMD, exile, Ayumi), 725 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 3 1 2 3
Re: Generating more sales [Re: lostclimate] #86735
08/25/06 02:02
08/25/06 02:02
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline OP
Senior Expert
ulillillia  Offline OP
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Although I do have banners, they are *so old*, four years old (likely even older), that they are even highly irrelevent to my website as it is. What's mentioned in them otherwise has little to do with my website and when first made, I otherwise had almost no knowledge of Gamestudio, barely even able to make blocks, let alone having a whole working game. I have had intentions on replacing them, but my motive has always been negative for all that time. Now that I've got a more worthy reason, the motive is around neutral increasing the chances of making any.

I'm already using Regnow. The affiliates require 3 banners. I don't know any game portals (except those with simple chess and checkers, nothing like my game), but I have had intentions on using some software download site to list the free edition.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Generating more sales [Re: ulillillia] #86736
08/25/06 10:42
08/25/06 10:42
Joined: Mar 2002
Posts: 7,726
old_bill Offline
Senior Expert
old_bill  Offline
Senior Expert

Joined: Mar 2002
Posts: 7,726
What you need are Reviews, someone needs to test you game and post for write reviews for well know webpages.

And as allready said, crate a special website just for your game, where you advertise it and
tell all potential customers about its fetures, and why exactly they have to play it, which means to buy it.

A product can be as good as choclate, but without advertising, it's dead.

old_bill


Success is walking from failure to failure with no loss of enthusiasm.
Re: Generating more sales [Re: old_bill] #86737
08/25/06 19:24
08/25/06 19:24
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
the best advertisement is to make a good game, that people talk about

Re: Generating more sales [Re: Damocles] #86738
08/25/06 21:50
08/25/06 21:50
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
Quote:


the best advertisement is to make a good game, that people talk about




NO.
you can sell even bad one. good promotion is a trick. hide weak sides (call them 'futures' ) but show strong and interesting one. write articles about new way or new generation or new but not for everyone... make offers (limited in time, for example), gifts(buy one, take 2!!! or something else),...; prepare ground for talking about!
Each goods has the buyer, sorry for my English.

Re: Generating more sales [Re: Lion_Ts] #86739
08/26/06 13:45
08/26/06 13:45
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
I dont buy games, unless I test a demo, or they are really cheap or have the Blizzard-Label on them..
And I never bought a game online ...

Re: Generating more sales [Re: Damocles] #86740
08/26/06 19:06
08/26/06 19:06
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
Me too

Re: Generating more sales [Re: Lion_Ts] #86741
08/26/06 22:10
08/26/06 22:10
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline
User
cartoon_baboon  Offline
User

Joined: Feb 2006
Posts: 616
Netherlands
Though I'd prefer playing a demo before buying, I usually buy after a few reviews and a few videos of the game in action. So getting people to review a game is a good idea me thinks.

Re: Generating more sales [Re: cartoon_baboon] #86742
08/27/06 02:44
08/27/06 02:44
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline OP
Senior Expert
ulillillia  Offline OP
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Since it seems like reviews are what I need, how do I get them? The only reviews are from the Showcase II forum my forum (only a few rare cases due to the major lack of traffic to my website), and a few E-mails I've gotten. A video doesn't really seem like an option - the file size, even for 10 seconds' worth at 20 fps (200 frames) and 640x480 resolution, is bigger than than the program itself. Using Winzip on it wouldn't be worthy unlike all other AVIs I have so I'd need a codec and I don't have any worthy codecs. Although I do know how to make a video of it, there are two issues:

1. Using CamStudio only seems to use 16-bit color causing the graphics to look very weird - it doesn't allow for me to use uncompressed frames.
2. Writing a small code to capture frames don't work either as after the first save, all files are JPG, not BMP or PNG. This is a bug in 6.31, the only version that works with my 2D game (6.4x causes odd things to happen and SED is horrible to use due to the way the cursor behaves (the column is not remembered).). 6.22 doesn't support 24-bit images so I can't use that either to save as BMP as it did by default. Past here, I have no other method.

The main thing is is that I do have a working demo.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Generating more sales [Re: ulillillia] #86743
08/27/06 08:34
08/27/06 08:34
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
It's already mentioned, but do try to upload your demo at as many places as humanly possible, sites like tucows and download.com that get huge amounts of traffic. It's by far the fastest way to get some attention, spread your name... You could also try to get online magazines to review your game, eventhough there are quite some biased and unfair reviewers out there and off course games that aren't good by their standards will get low marks and lots of critics.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Generating more sales [Re: PHeMoX] #86744
08/27/06 12:13
08/27/06 12:13
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline
User
cartoon_baboon  Offline
User

Joined: Feb 2006
Posts: 616
Netherlands
Well you could upload a video to youtube.com or google video or something like that. Give it the right tags and you can get plenty of people to see it. Then end your video with a link to the site of the game.

Page 2 of 3 1 2 3

Moderated by  checkbutton, mk_1 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1