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Re: vault Level screens [Re: Towelie] #87712
09/02/06 05:21
09/02/06 05:21
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
in that first hallway shot its not a big deal but its more a problem when our in the warehouses and that one hallway corner shot at the end were you can see it repeat 3 times, the other parts of the hallway are fine, its all bout how many times you can see it repeat, so a large unbroken fully visible wall should have a large texture.

Re: vault Level screens [Re: Towelie] #87713
09/02/06 07:46
09/02/06 07:46
Joined: Jul 2002
Posts: 156
Thüringen
SFMAT4 Offline OP
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SFMAT4  Offline OP
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Joined: Jul 2002
Posts: 156
Thüringen
The Textur Problem is fixed


www.easyparticle.com Das Leben ist ein scheiß Spiel. Aber die Grafik ist verdammt Geil!
Re: vault Level screens [Re: SFMAT4] #87714
09/02/06 12:51
09/02/06 12:51
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Quote:


Thats what separates the good from the great.




So, now it's great!

How many FPS do you have?

Dark_Samurai


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: vault Level screens [Re: Dark_samurai] #87715
09/02/06 13:04
09/02/06 13:04
Joined: Jul 2002
Posts: 156
Thüringen
SFMAT4 Offline OP
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SFMAT4  Offline OP
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Joined: Jul 2002
Posts: 156
Thüringen
with the new Beta 40-75 (fpsmax = 75 ) runs realy nice on my System

2800+
1024 MB DDR
Geforce 6800 GT


www.easyparticle.com Das Leben ist ein scheiß Spiel. Aber die Grafik ist verdammt Geil!
Re: vault Level screens [Re: SFMAT4] #87716
09/02/06 13:56
09/02/06 13:56
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
im curious are you using parallax mapping or just diffuse with specular added?

Re: vault Level screens [Re: lostclimate] #87717
09/02/06 14:09
09/02/06 14:09
Joined: Jul 2002
Posts: 156
Thüringen
SFMAT4 Offline OP
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SFMAT4  Offline OP
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Joined: Jul 2002
Posts: 156
Thüringen
Quote:

im curious are you using parallax mapping or just diffuse with specular added?




neither. Only a normalmapping shader for a few models. I´ll work on a beetter shader lightning.

Last edited by SFMAT4; 09/02/06 14:11.

www.easyparticle.com Das Leben ist ein scheiß Spiel. Aber die Grafik ist verdammt Geil!
Re: vault Level screens [Re: SFMAT4] #87718
09/02/06 15:33
09/02/06 15:33
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
i think it looks good already, what you really dont want is that overdone plastic look, that just makes it look too much like your trying to hard instead of using creativity, looks real nice, i like it.

Re: vault Level screens [Re: SFMAT4] #87719
09/04/06 11:08
09/04/06 11:08
Joined: Jul 2002
Posts: 156
Thüringen
SFMAT4 Offline OP
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SFMAT4  Offline OP
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Joined: Jul 2002
Posts: 156
Thüringen
one of the Weapons (these is not the final skin)
Dragunov Sniper Rifle




MfG
SF


www.easyparticle.com Das Leben ist ein scheiß Spiel. Aber die Grafik ist verdammt Geil!
Re: vault Level screens [Re: SFMAT4] #87720
09/04/06 14:36
09/04/06 14:36
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Wow, it is very nice. The only thing I can see is the back part (I forget whats its called) should be more round.

Other than that, its very nice! Very accurate too.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: vault Level screens [Re: Towelie] #87721
09/04/06 17:24
09/04/06 17:24
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
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Joined: Feb 2005
Posts: 1,785
Jesusland
Quote:





Quote:






Quote:





Quote:






Same project?


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
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