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Re: vault Level screens
[Re: Dark_samurai]
#87702
08/30/06 08:30
08/30/06 08:30
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Joined: Mar 2002
Posts: 7,726
old_bill
Senior Expert
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Senior Expert
Joined: Mar 2002
Posts: 7,726
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Very nice screens, but I have also a negative point, the dirt and the damages at the walls. In shot 3/4/6 you can see that the dirt and the scratches are repeated, and not being individual. On the first view that is not that remarkable, but the longer you look at it, the more you recognize it.
old_bill
Success is walking from failure to failure with no loss of enthusiasm.
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Re: vault Level screens
[Re: old_bill]
#87703
08/30/06 21:46
08/30/06 21:46
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Joined: Aug 2002
Posts: 673 Las Cruces, NM
JimFox
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User
Joined: Aug 2002
Posts: 673
Las Cruces, NM
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I read the comments before I looked at the screenshots. From the comments, I assumed that the vault level would be pretty average work. Much to my suprise, I found the quality to be outstanding. I guess the comments were concentrating on areas that could be improved. All well and good, I guess. But overall, excellent work! Keep it up.
Jim
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Re: vault Level screens
[Re: old_bill]
#87704
08/31/06 00:28
08/31/06 00:28
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
Expert
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Expert
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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Quote:
Very nice screens, but I have also a negative point, the dirt and the damages at the walls. In shot 3/4/6 you can see that the dirt and the scratches are repeated, and not being individual. On the first view that is not that remarkable, but the longer you look at it, the more you recognize it.
old_bill
i agree, you should use different textures or maybe take a cleaner wall and add different kind of rust/dirt to it, via sprites for example, even if this is obviously not the best idea to do so...
i woudl reccomend just adding a few more different wals^^
other than that, im not surprised because i know your work, and it never fails to be good^^
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Re: vault Level screens
[Re: BlueBeast]
#87708
09/01/06 07:50
09/01/06 07:50
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Joined: Dec 2003
Posts: 1,220 Just down the road from Raven
BlueBeast
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
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Ok just kidding, It's spectacular! Maybe even specular!
I agree about therepeated textures, but maybe if you're just passing through an area like this you may not notice... otherwise it's looking great! Keep up the good work!
Jason
Gamestudio Pro 6.4 Pentium 4 3.0 GHz 800MHz BUS AtiRadeon 9800 pro 256Mb 21" Monitor 1 Gig DDR RAM 36 Gig RAPTOR SATA+ 120 Gig SATA SB Audigy 2 w/ 450 watt Logitech Z680 5.1 www.nordicepitaph.com
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Re: vault Level screens
[Re: BlueBeast]
#87709
09/01/06 16:18
09/01/06 16:18
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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Bluebeast is right, whos going to notice it if your just passing through anyways? Thats what separates the good from the great.
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: vault Level screens
[Re: Towelie]
#87710
09/01/06 17:17
09/01/06 17:17
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
Thats what separates the good from the great.
So true, that's exactly why he should get rid of any of the much repeating textures that are infact quite noticable hehehe
Cheers
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