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Re: vault Level screens [Re: Dark_samurai] #87702
08/30/06 08:30
08/30/06 08:30
Joined: Mar 2002
Posts: 7,726
old_bill Offline
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old_bill  Offline
Senior Expert

Joined: Mar 2002
Posts: 7,726
Very nice screens, but I have also a negative point, the dirt and the damages at the walls.
In shot 3/4/6 you can see that the dirt and the scratches are repeated,
and not being individual. On the first view that is not that remarkable,
but the longer you look at it, the more you recognize it.

old_bill


Success is walking from failure to failure with no loss of enthusiasm.
Re: vault Level screens [Re: old_bill] #87703
08/30/06 21:46
08/30/06 21:46
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
User
JimFox  Offline
User

Joined: Aug 2002
Posts: 673
Las Cruces, NM
I read the comments before I looked at the screenshots. From the comments, I assumed that the vault level would be pretty average work. Much to my suprise, I found the quality to be outstanding. I guess the comments were concentrating on areas that could be improved. All well and good, I guess. But overall, excellent work! Keep it up.


Jim
Re: vault Level screens [Re: old_bill] #87704
08/31/06 00:28
08/31/06 00:28
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
Quote:

Very nice screens, but I have also a negative point, the dirt and the damages at the walls.
In shot 3/4/6 you can see that the dirt and the scratches are repeated,
and not being individual. On the first view that is not that remarkable,
but the longer you look at it, the more you recognize it.

old_bill




i agree, you should use different textures or maybe take a cleaner wall and add different kind of rust/dirt to it, via sprites for example, even if this is obviously not the best idea to do so...

i woudl reccomend just adding a few more different wals^^

other than that, im not surprised because i know your work, and it never fails to be good^^

Re: vault Level screens [Re: sPlKe] #87705
08/31/06 16:15
08/31/06 16:15
Joined: Aug 2003
Posts: 2,122
Berlin, Germany
checkbutton Offline

Expert
checkbutton  Offline

Expert

Joined: Aug 2003
Posts: 2,122
Berlin, Germany
Really good work, I like it a lot.
Did you make all the textures yourself?


I don't have a homepage, for god's sake!
Re: vault Level screens [Re: checkbutton] #87706
08/31/06 17:25
08/31/06 17:25
Joined: Jul 2002
Posts: 156
Thüringen
SFMAT4 Offline OP
Member
SFMAT4  Offline OP
Member

Joined: Jul 2002
Posts: 156
Thüringen
yes. But I use a few metal textures from noctua grafics as background.


www.easyparticle.com Das Leben ist ein scheiß Spiel. Aber die Grafik ist verdammt Geil!
Re: vault Level screens [Re: SFMAT4] #87707
09/01/06 07:49
09/01/06 07:49
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
Serious User
BlueBeast  Offline
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Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
sucks....


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com
Re: vault Level screens [Re: BlueBeast] #87708
09/01/06 07:50
09/01/06 07:50
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
Serious User
BlueBeast  Offline
Serious User

Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
Ok just kidding, It's spectacular! Maybe even specular!

I agree about therepeated textures, but maybe if you're just passing through an area like this you may not notice...
otherwise it's looking great! Keep up the good work!

Jason


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com
Re: vault Level screens [Re: BlueBeast] #87709
09/01/06 16:18
09/01/06 16:18
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Bluebeast is right, whos going to notice it if your just passing through anyways?
Thats what separates the good from the great.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: vault Level screens [Re: Towelie] #87710
09/01/06 17:17
09/01/06 17:17
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

Thats what separates the good from the great.




So true, that's exactly why he should get rid of any of the much repeating textures that are infact quite noticable hehehe

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: vault Level screens [Re: PHeMoX] #87711
09/02/06 03:38
09/02/06 03:38
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Quote:

Quote:

Thats what separates the good from the great.




So true, that's exactly why he should get rid of any of the much repeating textures that are infact quite noticable hehehe

Cheers




My point exactly


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
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