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FBX import, can you export from MED too #87748
08/27/06 17:49
08/27/06 17:49
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MaxF Offline OP
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Quote:

MED / Model Improvements (in development / in beta test)
Automatic LOD calculation for models. Atlas mapping. Texture generator for terrain. Multiple bones per vertex, with vertex weights. Model import from FBX files.




Is FBX just for importing or can models be exported too

This is GREAT news, Conitec ROCKS


Re: FBX import, can you export from MED too [Re: MaxF] #87749
08/28/06 08:19
08/28/06 08:19
Joined: Jul 2000
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Frankfurt
jcl Offline

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Import only, although theoretically later exporting could be implemented also. The FBX format contains data fields that could be used for storing Gamestudio-specific features, like skin effects.

Re: FBX import, can you export from MED too [Re: jcl] #87750
08/29/06 01:48
08/29/06 01:48
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GREAT news, love to have export


Re: FBX import, can you export from MED too [Re: jcl] #87751
08/29/06 05:55
08/29/06 05:55
Joined: Aug 2001
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Alberta, Canada
William Offline
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Would you be able to store the models position, scale, and rotation as well with this format? Basically exporting an entire scene of FBX models directly to be used in WED, from any program that supports FBX(Max, Modo, Maya). That would be amazing, and definitly a great step forward.


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Re: FBX import, can you export from MED too [Re: William] #87752
08/29/06 10:27
08/29/06 10:27
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jcl Offline

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The first step is MED FBX import. WED FBX import could later be implemented, and would then indeed be able to import a whole scene.

Re: FBX import, can you export from MED too [Re: jcl] #87753
08/30/06 03:15
08/30/06 03:15
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WOW


Re: FBX import, can you export from MED too [Re: jcl] #87754
08/30/06 09:31
08/30/06 09:31
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Alberta, Canada
William Offline
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Quote:

WED FBX import could later be implemented, and would then indeed be able to import a whole scene.




This would be great! I can only imagine how much this would improve the workflow of so many users. Thanks for considering.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: FBX import, can you export from MED too [Re: William] #87755
08/30/06 10:22
08/30/06 10:22
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Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Yes. That is really an amazing step to a better workflow. All users of Maya, XSI, Lightwave, 3ds max and even a few free packages can use this way to produce models and levels and transfer via FBX.

A scene import could even support lights and camera positions. Fantastic.


Models, Textures and Games from Dexsoft
Re: FBX import, can you export from MED too [Re: Machinery_Frank] #87756
08/30/06 20:02
08/30/06 20:02
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broozar Offline
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not to forget the users of Wings3d! *g*

Re: FBX import, can you export from MED too [Re: broozar] #87757
08/31/06 00:03
08/31/06 00:03
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Yes the workflow would speed up, great news.

And can't wait to export from MED and import from WEB.

Last edited by MaxF; 08/31/06 00:07.


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