Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
3 registered members (AndrewAMD, Grant, Neb), 908 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Skid Dynamics #87807
08/28/06 13:39
08/28/06 13:39
Joined: Nov 2005
Posts: 66
Spokane, WA, USA
Vonman Offline OP
Junior Member
Vonman  Offline OP
Junior Member

Joined: Nov 2005
Posts: 66
Spokane, WA, USA
I'm curious, has anyone out there ever programmed skid dynamics for a four-wheel vehicle? I've downloaded many demo games that were made with gamestudio and never seen any skid dynamics programming at all.

If no one has been able to do it, then i'm probably the first, i've played around and made the vehicle I was playing with capible of drifting and skidding.

Re: Skid Dynamics [Re: Vonman] #87808
08/31/06 14:55
08/31/06 14:55
Joined: Mar 2006
Posts: 35
Sao Paulo, Brazil
EdMercer Offline
Newbie
EdMercer  Offline
Newbie

Joined: Mar 2006
Posts: 35
Sao Paulo, Brazil
I've been working on physics drifting for a while now, with mixed results. I'm probably going to ditch the gamestudio physics approach altogether because I can have better behavior control (center of mass etc) with homegrown physics.


Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1