|
0 registered members (),
635
guests, and 2
spiders. |
|
Key:
Admin,
Global Mod,
Mod
|
|
|
WED export to MDL - enhancement
#88852
09/05/06 15:01
09/05/06 15:01
|
Joined: Jul 2001
Posts: 6,904
HeelX
OP
Senior Expert
|
OP
Senior Expert
Joined: Jul 2001
Posts: 6,904
|
The new exporting feature is very nice, indeed. Amazing work! Thus, I would like to add some suggestion how you could improve it: - Ask the user if he wishes to contain the textures inside the MDL or if he wants the texures being saved in the same folder where he saves the MDL to link them as external texture, because it could be the case that he exports other WMPs as models which use the same texures.
- Please add an option that saves the MDL only with the lightmaps applied so that the user can customize the lightmap, e.g. to draw dirtmaps on the model. Then again, when the user imports the mesh, blocks are recreated and the lightmaps are directly assigned and ready for the WMB. BIG ENHANCEMENT!!
- Ask the user when he exports, if the surfaces which inherit the "render=none" flag should be created or not. I exported a level which was largely optimized with render=none flags and I saw black polygons there - this isnt good
- I would like to see also an option which makes the exporter tesselates the blocks so that when opened in MED, every vertex is merged. Currently I see every ugly gourardshading every just because my level isnt tesselated like the final WMB.
- Ask, when the user uses textures other than DDS, if mipmaps should be auto-generated.
Most features I listed above are very necessary when you switch from WMB geometry to model geometry and you have a large colletion of textures in it. I hope these features or even some make sense to you. Ciao! Christian Behrenberg
|
|
|
Re: WED export to MDL - enhancement
[Re: HeelX]
#88853
09/06/06 05:57
09/06/06 05:57
|
Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
|
Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
|
I agree especially on point no. 4! Even unrelated to the WMP-MDL exporter, some kind of "auto-merge" tool would be helpful indeed. I was thinking of something like this: -Click a vertex -Click "auto merge" -Enter a radius and click "OK" -All vertices at maximum as far away from the clicked vertex as the given radius will be merged together. Would something like this be realistic? 
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
|
|
|
Re: WED export to MDL - enhancement
[Re: Thomas_Nitschke]
#88854
09/08/06 15:40
09/08/06 15:40
|
Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
|
Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
|
Another thing I think is essential for workflow: Please ask the user whether the WMP->MDL exporter should automatically create groups (a group per block, as it does at the moment) or not! Since MED can take ages for the "Merge Groups" command, not having any at all would be a great help.
Last edited by The Matrix; 09/08/06 15:40.
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
|
|
|
Re: WED export to MDL - enhancement
[Re: Thomas_Nitschke]
#88855
09/13/06 11:04
09/13/06 11:04
|
Joined: Dec 2005
Posts: 478 India
msl_manni
Senior Member
|
Senior Member
Joined: Dec 2005
Posts: 478
India
|
Can anyone explain what this is all about. How can one export a wed to mdl. I cant find the exporter.
My Specialities Limited.
|
|
|
Re: WED export to MDL - enhancement
[Re: Michael_Schwarz]
#88857
09/13/06 13:41
09/13/06 13:41
|
Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
|
Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
|
Not quite, Michael, sorry  Infact, this is a feature of the new beta that hasn't yet been released to the public. You can export a WMP as MDL with all the textures correctly applied. HeelX and me have just made some suggestions to further improve this great feature. 
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
|
|
|
Re: WED export to MDL - enhancement
[Re: Michael_Schwarz]
#88861
09/14/06 05:20
09/14/06 05:20
|
Joined: Dec 2005
Posts: 478 India
msl_manni
Senior Member
|
Senior Member
Joined: Dec 2005
Posts: 478
India
|
Do we have the multiple bones per vertex assignment in med. And is there IK in med too. And any other good features that are coming in the next upgrade. Please shed light on the enhancements that are possible in next upgrade.
My Specialities Limited.
|
|
|
|