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Re: Real-time reflections in Pro [Re: sheefo] #89305
09/12/06 13:14
09/12/06 13:14
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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planet.earth
are you using any other shaders in your level? i get this error when i have shaders in the scene

Re: Real-time reflections in Pro [Re: ello] #89306
09/12/06 13:21
09/12/06 13:21
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline OP
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sheefo  Offline OP
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Yeah, my multitexture terrain shader.

Re: Real-time reflections in Pro [Re: sheefo] #89307
09/12/06 14:15
09/12/06 14:15
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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planet.earth
just for a quick test. disable that shader and tell what

Re: Real-time reflections in Pro [Re: ello] #89308
09/12/06 15:10
09/12/06 15:10
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline OP
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sheefo  Offline OP
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I've commented out the 'effect_load' lines, but it still crashes.
It does print an error log in *.html format.
I can't read German (even though I'm half German) so my mother translated it for me. There is a problem with the "Post-Processor" and "Rendercore".

Quote:


Fehler: Post-Processor ist nicht initialisiert. Funktion wird abgebrochen
Fehler: Das Rendercore ist nicht initialisiert. Funktion wird abgebrochen





Re: Real-time reflections in Pro [Re: sheefo] #89309
09/12/06 18:32
09/12/06 18:32
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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planet.earth
you dont need to comment the effect_load out, comment the my.material =..., or reset the material in wed


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Re: Real-time reflections in Pro [Re: ello] #89310
09/12/06 19:50
09/12/06 19:50
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline OP
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sheefo  Offline OP
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Still says "Crash in SLX3Initialize". It then the screen goes black if I press OK. If I cancle the log says theres a problem in Deinitializing.

Can someone give me a link to a working/the latest version of this DLL?

Re: Real-time reflections in Pro [Re: sheefo] #89311
09/12/06 20:11
09/12/06 20:11
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
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We all use one latest version: 3 beta. Sources included!
Yes, sometimes, dll may crash.
And may not work with other (not initialized with sylex) shaders in your level.
Experiment. Did you found any working examples over forum?

Re: Real-time reflections in Pro [Re: Lion_Ts] #89312
09/12/06 21:59
09/12/06 21:59
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline OP
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sheefo  Offline OP
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I use 3.0 BETA with source. I can't find any samples though.
It should crash in initialization, otherwise what’s the point in it.

I have other DLLs running and I've turned off all shaders. Something’s not right. Maybe conitec sabotaged it so I have to buy Pro

Re: Real-time reflections in Pro [Re: sheefo] #89313
09/13/06 00:37
09/13/06 00:37
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
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You incorrectly search
http://www.lastwake.com/Sylex.zip - first example from Matt Coles (bloom, blur)
There are others. I'll post if find in my downloadmanager.
[EDIT]
http://www.ssmasters.de/downloads/sylex_test2.ace - second from Slin

[EDIT]
PS. Did you push search link on this forum?

Last edited by Lion_Ts; 09/13/06 00:42.
Re: Real-time reflections in Pro [Re: Lion_Ts] #89314
09/13/06 09:49
09/13/06 09:49
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline OP
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sheefo  Offline OP
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I'll come clean, I didn't even search. I wanted someone else to do it for me

Thanks, the example works, and the water in the example is exactly what I need. I hope it really does work with Non-Pro versions.

The problem was I forgot to put the "SLX3Content" folder in my game folder Anyway, I haven't tried the water stuff in my game yet. I will be back if it doesn't work.

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