Still doesn't move BTW, the offset of the reflection looks slightly wrong. The terrain it's reflecting looks different then I pictured it would look like.
Re: Real-time reflections in Pro
[Re: sheefo]
#89318 09/13/0613:0109/13/0613:01
bis jetzt hat aber in sphere nur das wasser die mirror-funktion, möchte mal wissen, ob jemand den shader auch auf vertikalen flächen zum laufen gebracht hat. hier kommt wohl um sylex nicht herum (rotating mirrors anyone?).
Can someone point out what part of the DLL source code does 'render to surface'? It can take it out and put it by itself, then I can make mirrors like in Pro but replace the 'render to surface' from Pro with the DLL function.