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Re: Real-time reflections in Pro [Re: sheefo] #89315
09/13/06 10:29
09/13/06 10:29
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline OP
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sheefo  Offline OP
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Joined: Jul 2006
Posts: 783
London, UK
It works in my game, but I need to know how to change the Z of the water. It's always at the level origin. I need it "vector(0, 0, -64)".

Oh, and is it support to go on forever, that’s kind of cool for an RTS game

Re: Real-time reflections in Pro [Re: sheefo] #89316
09/13/06 12:03
09/13/06 12:03
Joined: Sep 2005
Posts: 235
Switzerland - Zurich
sinnlos Offline
Member
sinnlos  Offline
Member

Joined: Sep 2005
Posts: 235
Switzerland - Zurich
why dont u leave the water at the level origin when it starts...
and then move it to the desired position...

maybe that helps

cheers sinnlos

Re: Real-time reflections in Pro [Re: sinnlos] #89317
09/13/06 12:51
09/13/06 12:51
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline OP
User
sheefo  Offline OP
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Joined: Jul 2006
Posts: 783
London, UK
Still doesn't move
BTW, the offset of the reflection looks slightly wrong. The terrain it's reflecting looks different then I pictured it would look like.

Re: Real-time reflections in Pro [Re: sheefo] #89318
09/13/06 13:01
09/13/06 13:01
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
You should find something like this in the and of the script: SLX3ObjectSetSkill(ID_WATER,12,my.z);

It changes the waters skill 12. skill 12 is the height of the water. My.z should set it on your water-terrains height. Hope it works.

Slin

Re: Real-time reflections in Pro [Re: Slin] #89319
09/13/06 13:14
09/13/06 13:14
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline OP
User
sheefo  Offline OP
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Joined: Jul 2006
Posts: 783
London, UK
Still stays idle

Re: Real-time reflections in Pro [Re: sheefo] #89320
09/13/06 13:17
09/13/06 13:17
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Just use the sphere plugin. This works in the comm edition and you do not have this trouble.


Models, Textures and Games from Dexsoft
Re: Real-time reflections in Pro [Re: Machinery_Frank] #89321
09/13/06 13:41
09/13/06 13:41
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
Quote:

Just use the sphere plugin. This works in the comm edition and you do not have this trouble.




frank, kriegst du provision??

Re: Real-time reflections in Pro [Re: ello] #89322
09/13/06 14:08
09/13/06 14:08
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
nein


Models, Textures and Games from Dexsoft
Re: Real-time reflections in Pro [Re: Machinery_Frank] #89323
09/13/06 14:27
09/13/06 14:27
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
bis jetzt hat aber in sphere nur das wasser die mirror-funktion, möchte mal wissen, ob jemand den shader auch auf vertikalen flächen zum laufen gebracht hat. hier kommt wohl um sylex nicht herum (rotating mirrors anyone?).

Re: Real-time reflections in Pro [Re: broozar] #89324
09/13/06 15:22
09/13/06 15:22
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline OP
User
sheefo  Offline OP
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Joined: Jul 2006
Posts: 783
London, UK
Can someone point out what part of the DLL source code does 'render to surface'? It can take it out and put it by itself, then I can make mirrors like in Pro but replace the 'render to surface' from Pro with the DLL function.

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