Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by AndrewAMD. 12/05/23 10:56
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
6 registered members (AndrewAMD, alibaba, fairtrader, ozgur, TipmyPip, Quad), 622 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 5 of 5 1 2 3 4 5
Re: Real-time reflections in Pro [Re: sheefo] #89325
09/16/06 11:43
09/16/06 11:43
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
You could also buy pro off course...

Parts of the Sylex plug-in work fine, I thought render-to-texture worked fine,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Real-time reflections in Pro [Re: PHeMoX] #89326
09/16/06 11:49
09/16/06 11:49
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline OP
User
sheefo  Offline OP
User

Joined: Jul 2006
Posts: 783
London, UK
The "render to texture" works fine, it appears the offset if strange. It might be the DLL or the FX file.

Anyway, I will look in the DLL for the "render to texture" function. Then I can cut it out and use it, because thats the only feature in Pro I really need.

Or I could buy Pro...

Re: Real-time reflections in Pro [Re: sheefo] #89327
09/16/06 11:54
09/16/06 11:54
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
I see, however in one of the threads about getting Sylex to work, someone fixed that offset problem (or at least came close to fixing it). I'm not 100% sure, but I think this is an FX error, since back in the days when XeXeS showcased his render-to-texture plug-in everything worked exactly as expected without offset problems.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Real-time reflections in Pro [Re: PHeMoX] #89328
09/16/06 13:32
09/16/06 13:32
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline OP
User
sheefo  Offline OP
User

Joined: Jul 2006
Posts: 783
London, UK
Thanks, I'll take a look around for that topic.

Page 5 of 5 1 2 3 4 5

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1