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Real-time reflections in Pro #89285
09/09/06 21:11
09/09/06 21:11
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline OP
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sheefo  Offline OP
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Joined: Jul 2006
Posts: 783
London, UK
I am making a RTS game in A6.40 commercial and it's coming along nicely. Since I can't find any real-time reflections scripts for commercial, I wanted to buy pro.

Now can someone confirm that Pro 100% has support for real-time reflections before I purchase it? I don't want to be disappointed.

Re: Real-time reflections in Pro [Re: sheefo] #89286
09/09/06 21:22
09/09/06 21:22
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
yes, look in last AUM for screenshot.
In commercial you can use environment mapping to reflect stationary objects or can fake mirrors with scripting (again AUM, #31)

Re: Real-time reflections in Pro [Re: Lion_Ts] #89287
09/09/06 22:55
09/09/06 22:55
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline OP
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sheefo  Offline OP
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Joined: Jul 2006
Posts: 783
London, UK
Fake mirrors? Maybe that could be the answer to no buying Pro. Do the fake mirrors use real-time reflection, so my boats will reflect?

Oh, and I looked in the last AUM at the screenshot, it looks nice

BTW, I've noticed that AUM has the same ideas as me, I made a vegetation script for terrains (for my RTS) and AUM made one after (mine is better because it uses so much maths, no variables needed). Then with the real-time mesh deformation of terrains, I made one (better) for my RTS, even includes painting the terrains for my multitexture terrain shader (again, better than AUM).

PS: I love AUM, I have nothing against it.

AUM IS STEALING MY IDEAS! [Re: sheefo] #89288
09/09/06 23:32
09/09/06 23:32
Joined: Jun 2005
Posts: 656
G
Grafton Offline
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Grafton  Offline
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G

Joined: Jun 2005
Posts: 656
Quote:


BTW, I've noticed that AUM has the same ideas as me, I made a vegetation script for terrains (for my RTS) and AUM made one after (mine is better because it uses so much maths, no variables needed). Then with the real-time mesh deformation of terrains, I made one (better) for my RTS, even includes painting the terrains for my multitexture terrain shader (again, better than AUM).






I dont think George's intent with the AUM is to present the ultimate optimized
code, rather to provide broad examples for users of all levels to build upon.

Both the above ideas have been around in the AUMs for a very long time, I am
sure George is not stealing your ideas. The latest AUMs only present recent
incarnations of these ideas as the engine is now capable of doing more. Look
through the older AUMs and you will see this plainly.

I can tell you are very proud of your code as this is the third time I
have read you brag that your code is better than another individuals, and you
have only been here a month! Perhaps you would gather more favor by contributing
your superior code than by putting other members coding abilities down?

Just thought you might appreciate some feedback on the attitude you seem to be
coming across with...



Not two, not one.
Re: AUM IS STEALING MY IDEAS! [Re: Grafton] #89289
09/10/06 02:45
09/10/06 02:45
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
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FoxHound  Offline
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Joined: Jun 2004
Posts: 2,234
Wisconsin USA
I was once given a contract to make some code which then was featured in the next AUM. The code was different from mine. Am i to believie that George went on my computer and got that project and then changed it? Somethings are just coincidence(sp?).


---------------------
There is no signature here.


QUIT LOOKING FOR ONE!
Re: AUM IS STEALING MY IDEAS! [Re: FoxHound] #89290
09/10/06 06:01
09/10/06 06:01
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
Quote:

AUM IS STEALING MY IDEAS!




Even more. They can control your mind! (C)Fox Malder

Re: Real-time reflections in Pro [Re: Lion_Ts] #89291
09/10/06 10:22
09/10/06 10:22
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline OP
User
sheefo  Offline OP
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Joined: Jul 2006
Posts: 783
London, UK
@Josiah: Thanks for the feedback. I know he didn't actually steal, it's just a coincidence that he has the same ideas as me ("great minds think alike")
I applaud George's work and effort, and the AUM magazine is what keeps me going with 3D GameStudio (and one reason I bought it).

But my vegetation script is just 4-8 lines when his is like 200 lines. Mine does all the maths in two lines then the rest is placement. I will post it in "User Contributions" soon.

On Topic: About real-time reflections and fake mirrors?

Re: Real-time reflections in Pro [Re: sheefo] #89292
09/10/06 22:20
09/10/06 22:20
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
What about?
Look into AUM#31. It has working demo (room with 'fake-reflective' floor and one movable character on it).

Re: Real-time reflections in Pro [Re: Lion_Ts] #89293
09/11/06 10:16
09/11/06 10:16
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
Not to cause trouble, but I have noticed that George does take code from various sources and put it in his publication wihtout telling poeple. He does give credit, so its not plagiarism or anything..The problem happens when poeple ask for help based on some old code they found in AUM, when it may or may not have worked right.

Not a big deal though.


Sphere Engine--the premier A6 graphics plugin.
Re: Real-time reflections in Pro [Re: Matt_Aufderheide] #89294
09/11/06 10:50
09/11/06 10:50
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline OP
User
sheefo  Offline OP
User

Joined: Jul 2006
Posts: 783
London, UK
Fake mirrors in AUM#31? OK, let me check my "Aum1... Aum50 chm compilation"
This is the most useful thing I have ever seen.

But these use entities; I need something for my RTS that doesn't include creating double the entities which will be bad for an RTS.

BTW, I don't really care if George takes my idea (which he probably doesn't). I would love to contribute to AUM, but I don't know what or how.

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