Hi,
For a future game I'm going to need a river.
Here is a link to a video of what it SHOULD end up looking like. This I made in Cinema 4d. It is basically just a flat river model with the river texture tiled on it(in the vid there are actually two models somewhat below each other moving at different speeds to make it look a little nicer).
By changing the offset of the texture the river is animated. So basically the skin is "scrolling" along the river. Question is: How do I translate this to 3dGS?
-Do I skip through multiple skins consisting of the river in different phases of animation?
- Or is there a way to script it that it changes the offset of the skin alowing me to only use one skin?
I really hope someone can understand what the hell I'm on about and can give me some advise.
Thanks in advance.