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(free) midpoly skull with funny teeth
#91556
09/26/06 07:47
09/26/06 07:47
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Joined: Jun 2005
Posts: 4,875
broozar
OP
Expert
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OP
Expert
Joined: Jun 2005
Posts: 4,875
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hi all, i decided to contrib my latest model, i just made it for fun. it's a skull, obviously, almost anatomical correct but... guess what comes in 3ds: Download me!ah well, the stats: untextured, 295x tris.
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Re: (free) midpoly skull with funny teeth
[Re: FeiHongJr]
#91559
09/26/06 11:31
09/26/06 11:31
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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I'm glad you think it was mid poly Nice job anyways. I like it
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: (free) LOW poly skull with funny teeth
[Re: Towelie]
#91561
09/26/06 14:40
09/26/06 14:40
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Joined: Oct 2003
Posts: 2,628 IL,US
FeiHongJr
Expert
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Expert
Joined: Oct 2003
Posts: 2,628
IL,US
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Didnt realize how many polys it acctually had. I figured since it would most likley be a static model it wouldnt matter too much how the mesh looked. So decimated it ... Got it down to 614 polys Still looks damn good to in my opinon. All it needs is a good skin. LowPoly Skull Hope you dont mind DaBro0zar
Last edited by FeiHongJr; 09/26/06 14:41.
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Re: (free) midpoly skull with funny teeth
[Re: Blattsalat]
#91565
09/26/06 20:47
09/26/06 20:47
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Joined: Jun 2005
Posts: 4,875
broozar
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Expert
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OP
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Joined: Jun 2005
Posts: 4,875
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@FeiHongJr: of course i don't. the origin model is even 200 polys lower than yours (i do subdivision box modelling), but the shape just comes from the subdiv process. for all who don't like the teeth, just cut em off i needed it this way, because it will become part of a pass. this is the reason why the back head doesn't have any detail at all, it will be deep in a stone wall. thx for the nice comments btw
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