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Re: Wasteland, some old stuff
[Re: Damocles]
#92274
10/09/06 03:01
10/09/06 03:01
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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I cry with happy tears when I hear that wasteland is started up again :')
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: Wasteland, some old stuff
[Re: Towelie]
#92275
10/09/06 15:32
10/09/06 15:32
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
I cry with happy tears when I hear that wasteland is started up again :')
Yeah, x2. I think the RTS was and still is one of the best examples that a RTS is really possible to make with 3dgs.
Cheers
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Re: Wasteland, some old stuff
[Re: PHeMoX]
#92276
10/09/06 15:47
10/09/06 15:47
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Quote:
Quote:
I cry with happy tears when I hear that wasteland is started up again :')
Yeah, x2. I think the RTS was and still is one of the best examples that a RTS is really possible to make with 3dgs.
Cheers
I just cant agree any less on this, i am just DYING to play a good RTS made with 3dgs. Currently im going to develop my own, am i allowed to use parts of your code (like selecting and movement) ?
dont worry, no competition, i am making it more like age of empires, so old style though i am gonna try to implement SYLEX into it
regards,
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Re: Wasteland, some old stuff
[Re: Damocles]
#92278
10/09/06 16:57
10/09/06 16:57
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Quote:
You can use the code, I am using a totally reworked code currently, and also fixed some of the pathfinding problems. I focus more on the Blizzard type of gameplay, as I restricted the mapsize to 100x100 for good performance.
I didnt look into the code yet, but i just did and saw you used GSTobfuscator (or wth that name is:P) on mainobs.wdl
i did fix some old code in there, it works under A6.40 now, but it would be nice if you could like send me or upload, the good version of that...
Also, can you tell me in what WDL's i gotta look for the selecting / moving part ??
hope you can help me out. regards,
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Re: Wasteland, some old stuff
[Re: Damocles]
#92280
10/09/06 17:38
10/09/06 17:38
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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i see, thanks I'm re-organising your code, as to a beginner (me) it's kinda hard to understand No bashing to you, im really happy you allready gave away this code Anyway, can you tell me what functions the pathfinding are, and where to look? regards,
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