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Re: [Sphere] Sphere 2 Released [Re: HPW] #92448
09/30/06 23:45
09/30/06 23:45
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Respect.

Maybe you can focus more on non-vegetation shader support from now on. Things which come into my mind is haze, depth of field, motionblur (fullscreen, objectwise), etc. as default/template feature inside Sphere as well as other "very specific" things.

Re: [Sphere] Sphere 2 Released [Re: HeelX] #92449
10/01/06 00:07
10/01/06 00:07
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
all I can say is wow, and I can't wait for my download link,

thanks matt

Re: [Sphere] Sphere 2 Released [Re: Matt_Coles] #92450
10/01/06 00:11
10/01/06 00:11
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
cool! looking forward to my link as well

what are the other features?
I would LOVE to see depth of field in the future...

Thanks
Drew


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: [Sphere] Sphere 2 Released [Re: Drew] #92451
10/01/06 00:22
10/01/06 00:22
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
also volumetric clouds are a nice addition, time to kick some crysis muffin!

Re: [Sphere] Sphere 2 Released [Re: Matt_Coles] #92452
10/01/06 01:13
10/01/06 01:13
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
killer, just got my link, that was fast! I'm jumping into the new version now...

thanks Matt


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: [Sphere] Sphere 2 Released [Re: Drew] #92453
10/01/06 01:41
10/01/06 01:41
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
me too. sweet, big download

Re: [Sphere] Sphere 2 Released [Re: Matt_Coles] #92454
10/01/06 09:36
10/01/06 09:36
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline
User
Frits  Offline
User

Joined: Mar 2006
Posts: 724
the Netherlands
I have downloaded the demoversion. It says version 1.1.
(date sphere.dll is 18-09-2005, that can't be right or ?)

When I try to run the demo I get an error;
Error(97): Syntax error - nonexistent/empty function remove
error in script or level

???????
Regards,
Frits


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: [Sphere] Sphere 2 Released [Re: Frits] #92455
10/01/06 10:01
10/01/06 10:01
Joined: Jan 2004
Posts: 620
Germany
TimeOut Offline
User
TimeOut  Offline
User

Joined: Jan 2004
Posts: 620
Germany
Quote:

I have downloaded the demoversion. It says version 1.1.
(date sphere.dll is 18-09-2005, that can't be right or ?)

When I try to run the demo I get an error;
Error(97): Syntax error - nonexistent/empty function remove
error in script or level

???????
Regards,
Frits




Same to me,we must wait, the demo is not upgraded at the moment.


Athlon 64 3700+ 2048 MB DDR PC400 Dual Corsair XFX Geforce 7800 GT A6 Commercial 6.4
Re: [Sphere] Sphere 2 Released [Re: TimeOut] #92456
10/01/06 15:40
10/01/06 15:40
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
Somehow I didnt upload the new demo right, i am reuploading it, please try again in a little bit.


Sphere Engine--the premier A6 graphics plugin.
Re: [Sphere] Sphere 2 Released [Re: Matt_Aufderheide] #92457
10/01/06 15:55
10/01/06 15:55
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
It's very impressive. I really am excited about the opportunities this will open up for level design. Particularly exciting to me is using the vegetation system with my own, weird unique plants..

The real time shadows are pretty good, I guess one day precalculated lightmaps will be pretty outdated, won't they, as graphics cards are better at this kind of thing? Will this kind of polymesh + real time shadow rendering replace lightmaps and scene management? I have a very high end graphics card, so it works reasonably well, but I think it might be about 2 years before the average graphics card catches up.

Imagine a blender level exporter tool with which you could set up lighting, then it is all exported, with lights converted into sphere lights adjusted to the same values, to give a wysiwyg lighting effect.

Matt, are the splatmap terrains in the outdoor level created with IceX 2? If not, how did you do the terrain multitexturing-- with a paint editor?

I love the water effects, just lovely work. What a bargain at that price too.
Kudos and thanks for the great plugin..

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