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Re: [Sphere] Sphere 2 Released [Re: D3D] #92498
10/05/06 13:51
10/05/06 13:51
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Dusty:
Basically you could create the contents even in MED. Blender works fine and so does Lightwave (with the exporter) or any other big tool. Believe me, your artwork will not automatically get better with a 1000 $ software. Painting, knowing how to create several details, experience and many tutorials are the key. And good models can even created with very cheap modellers.

Additionally it is important to know how to create normalmaps, height maps, alpha channels and to add that into the appropriate images. Since this is not mentioned in the txt file I could imagine that many people need more info's about that.


Models, Textures and Games from Dexsoft
Re: [Sphere] Sphere 2 Released [Re: Machinery_Frank] #92499
10/05/06 14:09
10/05/06 14:09
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
@ Frank_G:

Yes you are right. I have seen what some people can do with MED although it takes them much more time and stress I guess. Anyways it's true, buying a expensive modeling suite doesn't make anyone an artist. That is something which should already be inside the indivdual. But, I like being creative and was actualy saving money to buy A6 Pro. However, due to the fact I bought and have options to purchase third party softwares for the features, I don't need to anymore.

Perhaps if I figure out howto model inside Blender from the tutorials I do not need to buy any commercial 3d modeling software and save the money for something important. Also I don't make a living out of this like many other people, just want to learn and understand how 'they' do it and try doing it myself for fun (but seriously) in my free time.

About the normalmaps, height maps, alpha channels. This is indeed very important. I have had many many problems before understanding howto apply model based level with A6 & Sphere 1.1 addon in the past and still make mistakes, because I have learned the most from reading tutorials or just doing stupid things until they worked and documented everything what I was doing.

My most common trouble was with:

1: saving textures formats .tga/.dds
3: create normal, height, diffuse, maps, alpha channels
3: create, tile textures and apply them on 3d objects
4: 3d models size, the grid, quant and real world
5: lighting everthing the right way

Dusty


smile
Re: [Sphere] Sphere 2 Released [Re: D3D] #92500
10/05/06 22:51
10/05/06 22:51
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Matt-
what is the easiest way to turn off the main menu? Its so deeply integrated into the system, I dont want a menu...
Also, I cant seem to get Bloom working in the inside level...looks like its on in the outdoor. Where do i turn it on?

Thanks


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: [Sphere] Sphere 2 Released [Re: Drew] #92501
10/06/06 02:19
10/06/06 02:19
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
Bloom does work in the inside, its just no tas noticeable because it has a brightness cutoff, the inside is darker than the outside. Look at the brightest spot on a wall and then turn it off, you will see it.

I'm not sure why you dont want a menu, but you could hack it so it doesnt appear and it just loads a level.


Sphere Engine--the premier A6 graphics plugin.
Re: [Sphere] Sphere 2 Released [Re: Matt_Aufderheide] #92502
10/06/06 03:53
10/06/06 03:53
Joined: Jul 2003
Posts: 82
Southern California
lucidman Offline
Junior Member
lucidman  Offline
Junior Member

Joined: Jul 2003
Posts: 82
Southern California
Matt,

I'm getting at best 4 fps. I have a GeForce FX 5500. Is that good enough? What do you recomend?

Thanks,

lucidman


Vision is mind
Mind is emptiness
Empty is clear light
Clear light is union
Union is great bliss
Re: [Sphere] Sphere 2 Released [Re: lucidman] #92503
10/06/06 07:53
10/06/06 07:53
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
lucidman: The FX series does a quite bad job with rendering shader 2.0.


Models, Textures and Games from Dexsoft
[Sphere] Sphere 2 - Error after update to A6.50.2 [Re: Machinery_Frank] #92504
10/06/06 11:54
10/06/06 11:54
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Just downloaded and installed the acknex engine update 6.50.2 on my computer. Then I tried to build and run the Indoor demo from WED. Only it gives the following error message:



And every time I press the OK button it trows another similar error message. The Outdoor demo runs fine.

Dusty


smile
Re: [Sphere] Sphere 2 - Error after update to A6.5 [Re: D3D] #92505
10/06/06 12:04
10/06/06 12:04
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
And there is a problem with the latest Beta 6.53. I get only a black screen.

But it works fine in the public 6.4 version of Gamestudio.


Models, Textures and Games from Dexsoft
Re: [Sphere] Sphere 2 - Wrong dll in the Readme [Re: Machinery_Frank] #92506
10/06/06 12:59
10/06/06 12:59
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Finally it worked on my pc too! So, I'm happy and impressed! It is wonderful!

BUT:

From the Readme:
Quote:

****IMPORTANT*****

you MUST have installed the latest DirectX dll called 'd3d9x_26.dll'. Sphere wil fail without this.
If you have downloaded and installed the very latest DirectX update it should be installed already.




"d3d9x_26.dll" doesn't help you anything! "d3d9x_28.dll" doesn't do the job, too.

It was mentioned that one needs the "d3d9x_30.dll" somewhere in this thread, but I relied on the authority of the readme!


At the moment the shadows have hard edges, but maybe it is because I don't have the latest drivers of my videocard "Radeon X300"!?

Re: [Sphere] Sphere 2 - Wrong dll in the Readme [Re: Pappenheimer] #92507
10/06/06 13:32
10/06/06 13:32
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
@ Pappenheimer:

You need d3d9x_30.dll or just download the latest DirectX update and it will be fine.

Dusty


smile
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