0 registered members (),
744
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: [Sphere] Sphere 2 Released
[Re: Matt_Aufderheide]
#92554
02/02/07 17:49
02/02/07 17:49
|
Joined: Jul 2003
Posts: 295 Spartanburg, S.C.
Kenneth J. Williams
Member
|
Member
Joined: Jul 2003
Posts: 295
Spartanburg, S.C.
|
Thanks the Sphere 2 levels look great and it will be a shame if I can't get it to work in my game with the template_6 for A6.40. So far I have the title screens coming on but I get this error "Too Many Functions - Bipedphy01_Move_Ground" I think I have all the other scripts working. Except Bipedphy01 I will make a folder of my scripts that I have edited and upload them to my website then you can download them I will email you a link. I think I got most of the work done.
Last edited by Kenneth J. Williams; 02/03/07 02:07.
|
|
|
Re: [Sphere] Sphere 2 Released
[Re: Matt_Aufderheide]
#92555
02/05/07 00:57
02/05/07 00:57
|
Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
|
Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
|
I've found some more info on the Geforce FX 5200 series and it seems the card can't do ps/vs 2.0 using DirectX 8.0, however it can use ps/vs 2.0 in DirectX 9.0. I think in this case the A6 engine simply displayed the max for DirectX 8.0 indeed. This might explain why it didn't run any ps/vs 2.0 applications back when I tried, perhaps they were all DirectX 8.0. http://www.guru3d.com/article/content/59/2/
|
|
|
Re: [Sphere] Sphere 2 Released
[Re: PHeMoX]
#92556
02/05/07 13:50
02/05/07 13:50
|
Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
OP
Expert
|
OP
Expert
Joined: Oct 2003
Posts: 4,131
|
Quote:
it seems the card can't do ps/vs 2.0 using DirectX 8.0
That's not suprising as DirectX 8 didn't have pixel shader 2.0 .... 2.0 and 3.0 were introduced only with directX 9.
|
|
|
Re: [Sphere] Sphere 2 Released
[Re: Matt_Aufderheide]
#92557
02/06/07 07:48
02/06/07 07:48
|
Joined: Jan 2003
Posts: 1,169 Tennessee
AlexGFX
Senior Developer
|
Senior Developer
Joined: Jan 2003
Posts: 1,169
Tennessee
|
Matt, I'm interested in Sphere, I was wondering if it is hard to use for someone that isn't that deep into programming? My game is very simple and I didn't need much programming knowledge to do it. Just wondering if it would be hard to add to my game, even though I lack advanced programming skills.
Thanks, Alex
Last edited by TMK; 02/06/07 07:48.
|
|
|
|