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Re: [Sphere] Sphere 2 Released [Re: PHeMoX] #92548
01/14/07 07:09
01/14/07 07:09
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
All Fx cArds had 2.0 support, regardless of when they were manufactured.


Sphere Engine--the premier A6 graphics plugin.
Re: [Sphere] Sphere 2 Released [Re: Matt_Aufderheide] #92549
01/14/07 10:33
01/14/07 10:33
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Your site is always down.

Re: [Sphere] Sphere 2 Released [Re: XNASorcerer] #92550
01/14/07 19:08
01/14/07 19:08
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Same for me
I tried several times to connect
no chance

Re: [Sphere] Sphere 2 Released [Re: AlbertoT] #92551
01/16/07 18:21
01/16/07 18:21
Joined: Mar 2005
Posts: 82
Switzerland, Oberriet
proteK Offline
Junior Member
proteK  Offline
Junior Member

Joined: Mar 2005
Posts: 82
Switzerland, Oberriet
Hi Matt

How long I have to wait for an update Email :-)

Sphere V 1 to V2

Maybe you Server is down or an other things is wrong.
protek@hispeed.ch
Best regards :-)


Cybertron G Studios Switzerland A7.06 Pro http://www.cybertron.ch Contact us protek@hispeed.ch
Re: [Sphere] Sphere 2 Released [Re: proteK] #92552
02/02/07 01:39
02/02/07 01:39
Joined: Jul 2003
Posts: 295
Spartanburg, S.C.
K
Kenneth J. Williams Offline
Member
Kenneth J. Williams  Offline
Member
K

Joined: Jul 2003
Posts: 295
Spartanburg, S.C.
Has anyone been able to get Sphere 2 to work using the template_6 for A6.40
I am working on a shooter and having some trouble getting my project to work.
Am I just doing something wrong or does it not use the template_6?

Re: [Sphere] Sphere 2 Released [Re: Kenneth J. Williams] #92553
02/02/07 15:03
02/02/07 15:03
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
Sorry i havent gotten back to you yet, but Sphere is not really made for templates, although i'm sure you could make it work with some trying..

Basically, you need to make sure that the load world funciotns are done by the Sphere scriupt funcitons, not with the templates, and that the player scripts are changed to incorporate some other things.. look a tthe platyer script in the Sphere script..

I have never tried to use the A6 teamplates..frankly i thin for a real game you might wan to code your own stuff anyway, becasu eth etemplates have a lot of stuff you wont use, and they are confusing.


Sphere Engine--the premier A6 graphics plugin.
Re: [Sphere] Sphere 2 Released [Re: Matt_Aufderheide] #92554
02/02/07 17:49
02/02/07 17:49
Joined: Jul 2003
Posts: 295
Spartanburg, S.C.
K
Kenneth J. Williams Offline
Member
Kenneth J. Williams  Offline
Member
K

Joined: Jul 2003
Posts: 295
Spartanburg, S.C.
Thanks the Sphere 2 levels look great and it will be a shame if I can't get it to work in my game with the template_6 for A6.40. So far I have the title screens coming on but I get this error "Too Many Functions - Bipedphy01_Move_Ground" I think I have all the other scripts working. Except Bipedphy01 I will make a folder of my scripts that I have edited and upload them to my website then you can download them I will email you a link. I think I got most of the work done.

Last edited by Kenneth J. Williams; 02/03/07 02:07.
Re: [Sphere] Sphere 2 Released [Re: Matt_Aufderheide] #92555
02/05/07 00:57
02/05/07 00:57
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
I've found some more info on the Geforce FX 5200 series and it seems the card can't do ps/vs 2.0 using DirectX 8.0, however it can use ps/vs 2.0 in DirectX 9.0. I think in this case the A6 engine simply displayed the max for DirectX 8.0 indeed. This might explain why it didn't run any ps/vs 2.0 applications back when I tried, perhaps they were all DirectX 8.0.
http://www.guru3d.com/article/content/59/2/


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: [Sphere] Sphere 2 Released [Re: PHeMoX] #92556
02/05/07 13:50
02/05/07 13:50
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
Quote:

it seems the card can't do ps/vs 2.0 using DirectX 8.0




That's not suprising as DirectX 8 didn't have pixel shader 2.0 .... 2.0 and 3.0 were introduced only with directX 9.


Sphere Engine--the premier A6 graphics plugin.
Re: [Sphere] Sphere 2 Released [Re: Matt_Aufderheide] #92557
02/06/07 07:48
02/06/07 07:48
Joined: Jan 2003
Posts: 1,169
Tennessee
AlexGFX Offline
Senior Developer
AlexGFX  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,169
Tennessee
Matt, I'm interested in Sphere, I was wondering if it is hard to use for someone that isn't that deep into programming? My game is very simple and I didn't need much programming knowledge to do it. Just wondering if it would be hard to add to my game, even though I lack advanced programming skills.

Thanks,
Alex

Last edited by TMK; 02/06/07 07:48.
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