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Re: [Sphere] Sphere 2 Released [Re: AlexGFX] #92558
02/07/07 14:12
02/07/07 14:12
Joined: Mar 2005
Posts: 68
Baesweiler
Tele Offline
Junior Member
Tele  Offline
Junior Member

Joined: Mar 2005
Posts: 68
Baesweiler
Hello Matt

Sphere 2 the softshadow dont run.
softshadow i have includet.
By sphere 1 is run this.

Is that correct?

Thanks
Tele

Re: [Sphere] Sphere 2 Released [Re: AlexGFX] #92559
03/31/07 22:54
03/31/07 22:54
Joined: Feb 2007
Posts: 34
LUTZ
K
karmacomposer Offline
Newbie
karmacomposer  Offline
Newbie
K

Joined: Feb 2007
Posts: 34
LUTZ
Matt,

Has there been any updates to Sphere. I have not been able to use it at all - to me, it seems like I bought a Demo that looks real pretty and all.

Do you have any advice on how to use Sphere 2? Has any games or even fully working demos been made with it (complete with characters and guns and vehicles, etc etc etc)? Is Sphere2 ready for primetime or did I waste that money?

Mike


YOU DREAM IT - WE CREATE IT! For custom scoring, audio, video and more for your games, visit www.rubidex.net
Re: [Sphere] Sphere 2 Released [Re: karmacomposer] #92560
04/01/07 00:21
04/01/07 00:21
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Matt- also, is there anyway you could release a bare-bones script for indoor and a seperate for outdoors? as simple as possible? I'm still having problems removing all the refernces to the outdoor level...I tried to mix it with intenseX and keep getting errors, I'm havin a hard time tracking down what is happening because theres so many options for outdoors.
that said, I still think spehere is awesome, just really hard for the average user to implement into their custom games...


Drew Medina
Game Developer (Artist)
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Re: [Sphere] Sphere 2 Released [Re: Drew] #92561
04/01/07 11:33
04/01/07 11:33
Joined: Oct 2006
Posts: 91
G
Ghost Offline
Junior Member
Ghost  Offline
Junior Member
G

Joined: Oct 2006
Posts: 91
Matt I have to agree with Drew on this.

Please give us some tweaks to make Sphere easier to use. It would no doubt help your sales too

Re: [Sphere] Sphere 2 Released [Re: Ghost] #92562
04/02/07 07:48
04/02/07 07:48
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Maybe it was a dream, but I swear i'd read somewhere Matt wrote about him wanting to create another Sphere plugin with easier to use features somewhere in the future. Then again maybe it was just my imagination


smile
Re: [Sphere] Sphere 2 Released [Re: D3D] #92563
04/02/07 16:22
04/02/07 16:22
Joined: Jan 2007
Posts: 295
Portugal
Sam_Be Offline
Member
Sam_Be  Offline
Member

Joined: Jan 2007
Posts: 295
Portugal
why does the download link not work???

ps is Shperte2 compatible with the extra version??

sam


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Re: [Sphere] Sphere 2 Released [Re: Sam_Be] #92564
04/04/07 05:11
04/04/07 05:11
Joined: Aug 2004
Posts: 137
F
foodstamp Offline
Member
foodstamp  Offline
Member
F

Joined: Aug 2004
Posts: 137
Yes is sphere2 compatible ?

Re: [Sphere] Sphere 2 Released [Re: foodstamp] #92565
04/04/07 06:39
04/04/07 06:39
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
you need at least com. because of the required shader support.

Re: [Sphere] Sphere 2 Released [Re: broozar] #92566
04/05/07 19:52
04/05/07 19:52
Joined: Aug 2004
Posts: 137
F
foodstamp Offline
Member
foodstamp  Offline
Member
F

Joined: Aug 2004
Posts: 137
Ok well I posted in other forum so i will post here and remove other post.
I wanna hear some unbiased opinions on this. I just ordered the comm upgrade for 3dgs but before I purchase the Sphere 2 addon I wanna know if it's easy to use or if we need scripting. How often are updates? what you think of Sphere 2 in general ?

Re: [Sphere] Sphere 2 Released [Re: foodstamp] #92567
04/06/07 10:45
04/06/07 10:45
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
I have it. It is super powerful, but there really isn't much documentation on how to use it, other than a brief overview and instructions to modify the existing demo code which comes with it. Matt is a genius to have put this together himself.

Sphere2 definitely requires a lot proficiency in c-script and shaders..

I bought it but don't really use it, mostly because there aren't really any tutorials and don't want to try to hack the demo code into my own.

I would -love- a good tutorial.

EDIT:

That light_update code fixed one of my problems with Sphere2, and now the outdoor level runs great. But when I launch the indoor level, it never loads-- just stays at the splash screen. Any ideas?

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