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2 registered members (TipmyPip, izorro),
556
guests, and 2
spiders. |
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Key:
Admin,
Global Mod,
Mod
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Re: lava cave
[Re: broozar]
#92697
10/02/06 11:49
10/02/06 11:49
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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just had to say i love that level in ss2  i really like ur fog effects and the skull model is really nice! i noticed too that the lava and other textures look really similar, so maybe a little more variety but very nice work and like u said it is quite a relief to see model-made levels  julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: lava cave
[Re: JibbSmart]
#92698
10/05/06 10:25
10/05/06 10:25
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Joined: Jun 2005
Posts: 4,875
broozar
OP
Expert
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OP
Expert
Joined: Jun 2005
Posts: 4,875
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in wanted to keep you informed about my progress. tht's the original SeriousSam2 level/the inspiration:  and this what i made of it in a6, still WIP and long not perfect:  @ expert: hope this stills your hunger for more complex geometry ^^ PS: please don't ask about fps/polycount, the arcs alone are more than 12k, so i have a long way of optimising right in front of me.
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Re: lava cave
[Re: broozar]
#92699
10/05/06 10:53
10/05/06 10:53
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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That are some fine screens you got there DaBro0zar !! I like the gun in the first screen, very pro  The enviroment is just to perfect, great level geometry !! Please keep posting your updates, I'm really looking forward to the end result, or eventally a demo  Great work  Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: lava cave
[Re: broozar]
#92701
10/05/06 14:45
10/05/06 14:45
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Anonymous
Unregistered
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Anonymous
Unregistered
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I like your level, looks nice and dark, even though everything is glowing... if that makes sense... 
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Re: lava cave
[Re: Grimber]
#92705
10/05/06 17:07
10/05/06 17:07
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Joined: Jun 2005
Posts: 4,875
broozar
OP
Expert
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OP
Expert
Joined: Jun 2005
Posts: 4,875
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yeah, the candles... the skin isn't bad, thoug the lighting situation is bad. i work with almost plain red light sources, which are placed much too near to the candles. plus, they're a real framerate killer > overall fps is 63-70 (athXP 2600+, GF 6800, 1024*768), if i get all candles in view, it drops to 43. i seriously need to rework that.
i already reduced the glow tgas to the half, now it looks much more like smoke (what it actually should look like) and not like a glow.
@grimber: your suggestion sounds interesting, but i have no clue what you meant, sorry, can you give an example/ a small how-to?
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