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Re: Trace ignoring
[Re: Xarthor]
#92949
10/05/06 01:27
10/05/06 01:27
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Yes, but sometimes when a box is in the way, my player can't shoot the enemy, because the trace won't go trough and already hit the box model which was in the way. It's not really possible to ignore a model with a trace and let the trace itself continue onwards, right? I can see why in certain occasions this would be pretty nice,
Edit: yes, different reactions when hitting different models are easy to make btw, however it doesn't make sense to trace twice when you're hitting a model that should be ignored ... (Shoot through a wooden door for example, stuff like that.)
Cheers
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Re: Trace ignoring
[Re: PHeMoX]
#92950
10/05/06 04:35
10/05/06 04:35
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Joined: Dec 2005
Posts: 478 India
msl_manni
Senior Member
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Senior Member
Joined: Dec 2005
Posts: 478
India
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You should use my.push. Every entity has a push value and trace will ignore entities with lower push values than the one you are tracing with. This will solve your problem.
My Specialities Limited.
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Re: Trace ignoring
[Re: vlau]
#92953
10/05/06 06:26
10/05/06 06:26
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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aah, yeah, that makes sense, intresting indeed.
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: Trace ignoring
[Re: Xarthor]
#92956
10/06/06 14:22
10/06/06 14:22
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Joined: Jan 2006
Posts: 968
EpsiloN
OP
User
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OP
User
Joined: Jan 2006
Posts: 968
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Quote:
I don't quite understand for what this could be usefull?
You could use models and ignore those by the trace.
So , I should make my level entirely from models (spending 2x time than needed with WED boxes) and then will make the walls passable when tracing so that the AI and the player could walk thru them when I click somewhere on the screen  Now do you understand for what this is...WED blocks , with a little flag for ignoring them in a trace will make our lives much more easyer for RPG and Advanture games...and some Arcade sidescrollers... I dont want to use 100 traces and scans and other functions to slow down the engine and then try to optimise it when it could be avoided if a simple flag existed 
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