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Re: Trace ignoring [Re: EpsiloN] #92957
10/06/06 15:15
10/06/06 15:15
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
Senior Member
msl_manni  Offline
Senior Member
M

Joined: Dec 2005
Posts: 478
India
Epsilon, please read the whole post. I have already given the solution that you want.


My Specialities Limited.
Re: Trace ignoring [Re: msl_manni] #92958
10/08/06 12:50
10/08/06 12:50
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
Sorry manni, you don't seem to have read his post, either. He was talking about WED blocks. How would you assign a push value to WED blocks? I agree that a "notrace" flag for blocks could come in handy.


Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Re: Trace ignoring [Re: Thomas_Nitschke] #92959
10/08/06 14:38
10/08/06 14:38
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
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msl_manni  Offline
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M

Joined: Dec 2005
Posts: 478
India
Ok, I get it. But I have moved on, to only model level, no BSP. So you see, there is no restrictions, or Block in cerativity. And the game is faster than Blocks. Cheers.


My Specialities Limited.
Re: Trace ignoring [Re: msl_manni] #92960
10/08/06 15:05
10/08/06 15:05
Joined: Jan 2006
Posts: 968
EpsiloN Offline OP
User
EpsiloN  Offline OP
User

Joined: Jan 2006
Posts: 968
I dont think I'm good with collision to use model levels and I dont think I can model the level the same size with models as if it were with WED blocks so , some of us dont use the 'model levels' way and I still think this could make things easyer not only for me and those who use WED blocks but for newbies as well. And not only newbies use blocks...


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: Trace ignoring [Re: EpsiloN] #92961
10/08/06 15:26
10/08/06 15:26
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
Senior Member
msl_manni  Offline
Senior Member
M

Joined: Dec 2005
Posts: 478
India
What I would recomend, is to wait for the next upgrade. Wed will be able to import/export its geometry to med with textures intact. This has been implemented in 6.52 - check beta page. Then the distinction between the two will be removed for ever. BSP is very old style and slow for today's modern 3d accelerated GPU. Till then learn more about 3dgs and scripting. cheers.


My Specialities Limited.
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