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Engine malfunction whne attaching action to my mdl #9312
06/09/02 02:51
06/09/02 02:51

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Hi all,

I made a simple plane model with three boxes in med. The object shows up without any errors or error messages when I just put it into the level, but as soon as I assign any action to it (even the standard template scripts) it says the following when I start the engine:

Engine malfunction W1301
<testplane.mdlplayer_move>:canīt open file

in this example testplane.mdl is the object and player_move is the action

If i try this or any other action on a template mdl (ie the fish) it works just fine. My own scripts work fine too.
Whats wrong?

Re: Engine malfunction whne attaching action to my mdl #9313
06/18/02 15:43
06/18/02 15:43

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It appears to be a syntax error. The engine is trying to load a model called
quote:

<testplane.mdlplayer_move>

which doesn't exist.

So, somewhere in your wdl script there is a semi-colon or something else missing.

If you use a script editor like WSE (links page) it will show you where the error is located, and saves a lot of coding time.

I hope this helps.

Re: Engine malfunction whne attaching action to my mdl #9314
07/01/02 02:06
07/01/02 02:06

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Hi Lukas,

I got the same message, until I found out, that my entityname was too long. 8 letters seems to be the maximum. So just rename your entity from testplane to testplan and it might work.

Good luck,

M_R


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