I made a simple plane model with three boxes in med. The object shows up without any errors or error messages when I just put it into the level, but as soon as I assign any action to it (even the standard template scripts) it says the following when I start the engine:
Engine malfunction W1301 <testplane.mdlplayer_move>:canīt open file
in this example testplane.mdl is the object and player_move is the action
If i try this or any other action on a template mdl (ie the fish) it works just fine. My own scripts work fine too. Whats wrong?
Re: Engine malfunction whne attaching action to my mdl#9313 06/18/0215:4306/18/0215:43
I got the same message, until I found out, that my entityname was too long. 8 letters seems to be the maximum. So just rename your entity from testplane to testplan and it might work.