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Re: different renderer? [Re: lostclimate] #94032
10/25/06 15:20
10/25/06 15:20
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You need a function which renders all the objects in Irrlicht of course...

You need to replace this call
Ogre_Render(pD3dDev,pMesh,pSkin,pMaterial,pEffect); // your own render function
with your own function

Re: different renderer? [Re: FBL] #94033
10/25/06 15:35
10/25/06 15:35
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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i know, but im talking about the mesh format that is sent from there, i get it now tho, now im trying to figure out how to set the passed device up in irrlicht. Im doing this will almost no knowledge on directx's inner workings.

Re: different renderer? [Re: lostclimate] #94034
10/25/06 15:48
10/25/06 15:48
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Bay City, MI
lostclimate Offline OP
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also, what about the bmap, how is that passed through the funciton?

Re: different renderer? [Re: lostclimate] #94035
10/25/06 16:13
10/25/06 16:13
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Hä? *g*

If Irrlicht has a dx9 render, you should be able to work direcly with the data;

For Irrlichts device, I don´t know, look at code exemples in the forums or sth like that, this is where I found how to set OGREs device to the window.

Re: different renderer? [Re: TWO] #94036
10/25/06 16:19
10/25/06 16:19
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Bay City, MI
lostclimate Offline OP
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well right now i need to know the handle for the window, that way i can set irrlichts dx renderer to that window.

Re: different renderer? [Re: lostclimate] #94037
10/25/06 17:41
10/25/06 17:41
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Re: different renderer? [Re: TWO] #94038
10/25/06 21:59
10/25/06 21:59
Joined: Oct 2005
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Bay City, MI
lostclimate Offline OP
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well it didnt help because i keep getting that acknex_mainwin is undefined and i dont know what to do with the other thing, do you think you could post what you used?

Re: different renderer? [Re: lostclimate] #94039
10/26/06 02:48
10/26/06 02:48
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lostclimate Offline OP
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ok, this should work and its not:
Code:
param.WindowId =reinterpret_cast<s32>(FindWindow(reinterpret_cast<LPCTSTR>("acknex_mainwin"),0));


the windowId needs to retruen a s32 type, so i did the reinterpret_cast for that, the name of the class should be right what else do i need?

Re: different renderer? [Re: lostclimate] #94040
10/26/06 04:11
10/26/06 04:11
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lostclimate Offline OP
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OK... i got irrlicht to run in the a6 window, the issue is, all i have now is a window that flickers between my a6 blank screen and the irrlicht program i integrated into it, is there anyway to just take the directx view completely off the window?

Re: different renderer? [Re: lostclimate] #94041
10/26/06 04:18
10/26/06 04:18
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Did you try to make the camera invisible? And set the backround color to 0,0,0
donno if it works, but this is the only thing that comes into my mind

p.s use "HWND hWnd = ev->hWnd;" not my brute force method

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