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Space Hate #94467
10/14/06 06:35
10/14/06 06:35
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline OP
Expert
Locoweed  Offline OP
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Hello,

Yes, I still drop in every now and again.

I threw this code together in 4 hours, 2 hours of which was spent trying to figure out how to rotate ship like a flight simulator. I didn't realize there was really no example code of rotating an entity on all 3 axis, but I finally figured it out.

Anyhow, Space Hate will eventually be a multiplayer game that I am to lazy to describe at the moment, but I thought I would post my 4 hours of work, even it will be nothing like the real game, so those that want to get some target practice in with current controls could do so.

Eventually, the actual game will need some beta testers. I actually won't be doing alot on this game because of other projects, but I am going to get it set up for multiplayer and help when needed.

There really is nothing to this first program, it's only like 250 lines of code, but might be fun to play around with none the less.

Use cursor keys like you would a joystick to change pan, tilt, and roll.
'w' key is the thruster.
'd' key fires green thingie.
Mouse is not used in this.



Download: SpaceHate0.1

It's not much, but later on it might be something you want to get on beta test team for. It should be fun.

Flight simulation can actually be done in 3dgs, although this space example doesn't take account any gravity it can be done. ang_rotate() is your friend for those trying to figure out making flight rotation work.

So go try to shoot some planets in 3d space to practice for later on.

Later,
Loco


Professional A8.30
Spoils of War - East Coast Games
Re: Space Hate [Re: Locoweed] #94468
10/14/06 09:08
10/14/06 09:08
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
I dunno about the rest but the title is great!


Sphere Engine--the premier A6 graphics plugin.
Re: Space Hate [Re: Locoweed] #94469
10/14/06 10:19
10/14/06 10:19
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
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slacer  Offline
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Hi Loco,

I really like the ship

But from the camera position it is hard to see the green projectiles getting closer and closer to the target.
Maybe you want to add several camera position like
- behind the ship (your current implementation)
- behind and above the ship
- as pilot (first person view) with a headup display for better aiming.

Lets see what comes next...
- visual thruster effects ...

Nice work
-- slacer

Re: Space Hate [Re: slacer] #94470
10/14/06 16:01
10/14/06 16:01
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Wow, check this out! here's something I could acctually have told the one and only Locoweed... the one who made the tutorial that I can't even get to work when I read through it twice...:) I knew about ang_rotate and how to use it, because I've been working on exactly the same game... for a couple of weeks. Seriously, your game looks just like mine-.-... Except that right now my game doesn't work because I tried making it multiplayer...:P
hey, good work... 4 hours? It took me multiple weeks. But then again, you're the person from whom i'm pretty much learning everything I know about multiplayer.

Good work,
Micha


~"I never let school interfere with my education"~
-Mark Twain
Re: Space Hate [Re: Germanunkol] #94471
10/14/06 17:46
10/14/06 17:46
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline OP
Expert
Locoweed  Offline OP
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Thanks for comments and suggestions.

I know it's real raw right now, but it will get alot better.

Loco


Professional A8.30
Spoils of War - East Coast Games
Re: Space Hate [Re: Locoweed] #94472
10/14/06 19:14
10/14/06 19:14
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
FUN game Locoweed !!
You must have been in a very inspiring mood

Cheers

Frazzle


Antec® Case
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Re: Space Hate [Re: frazzle] #94473
10/15/06 05:09
10/15/06 05:09
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline OP
Expert
Locoweed  Offline OP
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Heya Frazzle,

To tell you the truth, no I am not inspired. It's all about the man. The bossman somewhere, some place, dictating what I do.

Otherwise, I would be making really fun games like, Esponage I : Where is Matt Aufderheide and how can we Eliminate Him?

That game would be inspiring.

But no, I work for the man and make silly space games and such.

Loco

PS - Matt should love this post. It might actually inspire him to make some real shaders with good fps. Oh my.


Professional A8.30
Spoils of War - East Coast Games
Re: Space Hate [Re: Locoweed] #94474
10/15/06 15:13
10/15/06 15:13

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Good job for so little time...! Yeah, the level was a little... plain? Yeah, thta's the right word
One crit - it'd be much better if the camera moved at the same time as th eship. This way feels really strange and not as fluid as it should.

Re: Space Hate [Re: Locoweed] #94475
10/15/06 16:08
10/15/06 16:08
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

Heya Frazzle,

To tell you the truth, no I am not inspired. It's all about the man. The bossman somewhere, some place, dictating what I do.

Otherwise, I would be making really fun games like, Esponage I : Where is Matt Aufderheide and how can we Eliminate Him?

That game would be inspiring.

But no, I work for the man and make silly space games and such.








Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Space Hate [Re: frazzle] #94476
10/16/06 23:21
10/16/06 23:21
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
User
Trooper119  Offline
User

Joined: Apr 2004
Posts: 516
USA
Looks like your doing pretty good Loco, nice job as always. Its a solid piece of work at the very least (Sorry guys I refuse to critizize anything that is 250 odd lines of code). About the beta offer, I would be willing to give it a go several times through, I love multiplayer on pretty much anything. Although I can't test anything for an extended amount of time without any incentive (other things to do unforchanately). When you get to this stage simply PM me and I'll see what I can do.


A clever person solves a problem.
A wise person avoids it.
--Einstein

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