Hello,
Yes, I still drop in every now and again.
I threw this code together in 4 hours, 2 hours of which was spent trying to figure out how to rotate ship like a flight simulator. I didn't realize there was really no example code of rotating an entity on all 3 axis, but I finally figured it out.
Anyhow, Space Hate will eventually be a multiplayer game that I am to lazy to describe at the moment, but I thought I would post my 4 hours of work, even it will be nothing like the real game, so those that want to get some target practice in with current controls could do so.
Eventually, the actual game will need some beta testers. I actually won't be doing alot on this game because of other projects, but I am going to get it set up for multiplayer and help when needed.
There really is nothing to this first program, it's only like 250 lines of code, but might be fun to play around with none the less.
Use cursor keys like you would a joystick to change pan, tilt, and roll.
'w' key is the thruster.
'd' key fires green thingie.
Mouse is not used in this.

Download:
SpaceHate0.1It's not much, but later on it might be something you want to get on beta test team for. It should be fun.
Flight simulation can actually be done in 3dgs, although this space example doesn't take account any gravity it can be done. ang_rotate() is your friend for those trying to figure out making flight rotation work.
So go try to shoot some planets in 3d space to practice for later on.
Later,
Loco