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[ODE] Open Dynamics Engine #95141
10/20/06 12:27
10/20/06 12:27
Joined: Jul 2006
Posts: 8
F
fdx Offline OP
Newbie
fdx  Offline OP
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Joined: Jul 2006
Posts: 8
Did anyone worked with this open source engine in A6?
Are any tutorials about how to implement it in A6?
Thank you.

http://www.ode.org

Re: [ODE] Open Dynamics Engine [Re: fdx] #95142
10/20/06 12:33
10/20/06 12:33
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
The A6 physics engine _is_ actually the ODE.

Last edited by HeelX; 10/20/06 12:33.
Re: [ODE] Open Dynamics Engine [Re: HeelX] #95143
10/21/06 09:30
10/21/06 09:30
Joined: Nov 2005
Posts: 149
Vienna, Austria
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Edgecrusher Offline
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Edgecrusher  Offline
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Joined: Nov 2005
Posts: 149
Vienna, Austria
Does this mean, someone with for instance, the Standard edition and the right programming skills can implement this into his standard edition of A6 and have the same physics like in pro, and that for free?


A6 Commercial A7 Commercial
Re: [ODE] Open Dynamics Engine [Re: Edgecrusher] #95144
10/21/06 11:49
10/21/06 11:49
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
yes, because plugin DLLs are available in all editions. Newton has been adopted to the A6 engine as well, so I see no reason why that should'nt work with ODE.

Re: [ODE] Open Dynamics Engine [Re: HeelX] #95145
10/21/06 18:54
10/21/06 18:54
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
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TWO Offline

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TWO  Offline

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Posts: 1,829
Neustadt, Germany
You could port all things from pro to std, with the right skills; Have fun

But most people with very good skills changed to other engines.


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