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Re: Yet another IP question [Re: Ireng] #95678
10/31/06 06:59
10/31/06 06:59
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
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LarryLaffer  Offline
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Greece
The model has bones and there's some kind of weird zero frame going on when i open it in MED where the origin is all messed up. If you don't need the bones, save this model as an MD5 and you'll be good to go.

I've tried to edit the bone version model for you by moving both the model and the bones downwards. So now the strange frame that messes things up has the origin at knee level which shifted the origin on the rest of the frames to chest level. It's ugly, but maybe it will do. I'd still use the boneless version though.


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Re: Yet another IP question [Re: LarryLaffer] #95679
10/31/06 15:13
10/31/06 15:13
Joined: Sep 2006
Posts: 148
Ireng Offline OP
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Ireng  Offline OP
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Joined: Sep 2006
Posts: 148
Why do you enjoy making my life so easy?
Thanks a ton. The boneless worked perfectly.


"When the battlefield is under total control, war becomes routine." Old Snake
Re: Yet another IP question [Re: Ireng] #95680
10/31/06 15:30
10/31/06 15:30
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
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LarryLaffer  Offline
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Greece
nice


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Re: Yet another IP question [Re: LarryLaffer] #95681
11/01/06 04:06
11/01/06 04:06
Joined: Sep 2006
Posts: 148
Ireng Offline OP
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Ireng  Offline OP
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Posts: 148
BTW, any idea why the MD5 model doesn´t move on your Intense Pathfinding?


"When the battlefield is under total control, war becomes routine." Old Snake
Re: Yet another IP question [Re: Ireng] #95682
11/01/06 18:12
11/01/06 18:12
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
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what do you mean?

i can't test anything here. I had two computers die down in two weeks.

The md5 model doesn't move around the map, or it doesn't animate? if it's the animation thing, make sure the names of the animations match the ones of the original doom model i've used.

Aris


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Re: Yet another IP question [Re: LarryLaffer] #95683
11/01/06 18:42
11/01/06 18:42
Joined: Sep 2006
Posts: 148
Ireng Offline OP
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Ireng  Offline OP
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Joined: Sep 2006
Posts: 148
It doesn't move. When you command it to move, it flickers for a nanosecond, but stands still. Like it was beginning to move, but was ordered instead not to do so.


"When the battlefield is under total control, war becomes routine." Old Snake
Re: Yet another IP question [Re: Ireng] #95684
11/02/06 14:35
11/02/06 14:35
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
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LarryLaffer  Offline
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Wish i could help..

prepare me a build (open source of course). i'm on my way right now for a new PSU ( i sure hope that's what the problem is). When my pc is set up again, i'll ask you to upload that build somewhere.

In the meantime, since you've narrowed down that this is a problem with the model, try playing around with it a bit.. check out its animations names.. that the origin point is always at the same spot.. things like that. I've been using MD5 models for intense pathfinding all the time, so i know there's no problem with the format itself..


Cheers dude,
Aris


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